As the current arena season is coming to an end, I would like to spark the discussion regarding the 2-player vs 3-player model once again. I am aware of the fact that there is already an open forum about this topic, but I fear that the next season will be 3-player once again and I really would like to prevent that. If the current Guru vote is in favor of the 2-player model, ignore everything I am about to say 
The disadvantages of the 3-player model have been widely discussed already and therefore I will simply give a summary of what I think are the most important points to mention.
- Speed: not much explaining needed; as someone who just wants to crank a quick Wingspan game during my lunch break, the 3-player games are simply way too slow. And even if you have more time to play games or you play turn-based, the game remains slow. What was once a fast yet strategic game, has now become a snooze-fest. And you would think that people in 3-player games could actually play faster as they have more time to think between turns about what their next play is, but for some reason that is not the case.
- Competetive balance: in a 3-player game there is a pretty big competetive advantage for whoever goes first, because they get to go first in round 4 as well (and therefore be the first one to look at the bird tray in 2 rounds, while the others only have 1 round in which they go first). Player 1 already has an advantage in a 2-player game, because they essentially get to choose between 8 birds at the start of the game. In a 3-player game this advantage becomes even bigger.
- Skewed matchmaking: a 3-player game with 2 high elo players and 1 low elo player makes it so the lower elo player has no chance of winning PLUS they are likely to ruin the balance between the 2 higher elo players by doing 'stupid' plays like activating a hummingbird, giving away free food or cards or hunting in situations that highly benefit one of the 2 higher elo players. And the worst part is that you can't really blame the lower elo player for that, as they are still learning. But as a consequence, one of the higher elo players has a significant advantage over the other simply because of the fact that the low elo player does not know what they are doing. It feels unfair for the losing high elo player and as the winning high elo player it does not feel rewarding to win simply because the lower elo player has feeded you the win. Not to mention the fact that coming in 2nd in that game as the higher elo player will kill your arena points.
- Skipping a player as soon as his time runs out and one player leaving near the end of the game feels way worse in 3-player games. People quit on the last turn before they lose, causing the other 2 players to tie, the 2nd place player skips the 3rd place player's turn as soon as humanly possible to prevent the 1st place player to win etc. etc.
The counterarguments imply that there is more balance and strategy in the game, because the bird feeder and card tray reset more often and the EOR's are not as one-dimensional + pink power cards are more useful. Yes, sometimes it can be really frustrating that the bird feeder is stuck, but it is part of the game and it can also be used as a micro strategy in a 1v1 game: knowing which food your opponent needs and grabbing that food yourself, which may result in you having to 2:1 your food to play a bird, but it costs the opponent 1 or maybe even 2 extra turns to get the food that they need (or draw different cards). The same goes for grabbing a bird out of the tray that might not be insanely good for your game (but could still be useful), just to prevent your opponent from getting that perfect card for their setup which would steamroll the game. If you don't get any EOR you have most likely not made correct decisions, so I don't see that as a big issue. And yes, I am aware of the fact that a small portion of the games are close to unwinnable because of bad luck with card drawing etc., but I don't think 3-player games make it so you don't have those type of games anymore. Plus, in those nearly unwinnable scenario's, you can't forfeit the game in a 3-player game, making it even more tedious to sit out the entire game (even worse with slow players).
Regarding the pink power cards, I still think they are useful in 1v1 games and there are plenty of worse non-pink power birds in 2-player games. And I simply couldn't care enough about pink powers to justify all the above-mentioned flaws of a 3- player game. If pink powers would be as useless in 2-player games as some people make them out to be, the game developer wouldve put 3-5 players on the box and not 2-5.
We have experimented with the 3-player model for a long enough time and I think it is now time to revert to the 2-player model given all the drawbacks of the 3-player model. The stats back it up, since the change from 2-player to 3-player arena, people have played significantly less arena games (even when you take into consideration the longer duration of the 3-player games). I don't know if it's even possible, but why not try out 2 seperate arena modes with a 2-player and a 3-player model? Then the people who want faster and more balanced games can play 2-player games, and the ones who enjoy cleaning the dishes or vacuuming during their active 3-player game, are also satisfied.
The disadvantages of the 3-player model have been widely discussed already and therefore I will simply give a summary of what I think are the most important points to mention.
- Speed: not much explaining needed; as someone who just wants to crank a quick Wingspan game during my lunch break, the 3-player games are simply way too slow. And even if you have more time to play games or you play turn-based, the game remains slow. What was once a fast yet strategic game, has now become a snooze-fest. And you would think that people in 3-player games could actually play faster as they have more time to think between turns about what their next play is, but for some reason that is not the case.
- Competetive balance: in a 3-player game there is a pretty big competetive advantage for whoever goes first, because they get to go first in round 4 as well (and therefore be the first one to look at the bird tray in 2 rounds, while the others only have 1 round in which they go first). Player 1 already has an advantage in a 2-player game, because they essentially get to choose between 8 birds at the start of the game. In a 3-player game this advantage becomes even bigger.
- Skewed matchmaking: a 3-player game with 2 high elo players and 1 low elo player makes it so the lower elo player has no chance of winning PLUS they are likely to ruin the balance between the 2 higher elo players by doing 'stupid' plays like activating a hummingbird, giving away free food or cards or hunting in situations that highly benefit one of the 2 higher elo players. And the worst part is that you can't really blame the lower elo player for that, as they are still learning. But as a consequence, one of the higher elo players has a significant advantage over the other simply because of the fact that the low elo player does not know what they are doing. It feels unfair for the losing high elo player and as the winning high elo player it does not feel rewarding to win simply because the lower elo player has feeded you the win. Not to mention the fact that coming in 2nd in that game as the higher elo player will kill your arena points.
- Skipping a player as soon as his time runs out and one player leaving near the end of the game feels way worse in 3-player games. People quit on the last turn before they lose, causing the other 2 players to tie, the 2nd place player skips the 3rd place player's turn as soon as humanly possible to prevent the 1st place player to win etc. etc.
The counterarguments imply that there is more balance and strategy in the game, because the bird feeder and card tray reset more often and the EOR's are not as one-dimensional + pink power cards are more useful. Yes, sometimes it can be really frustrating that the bird feeder is stuck, but it is part of the game and it can also be used as a micro strategy in a 1v1 game: knowing which food your opponent needs and grabbing that food yourself, which may result in you having to 2:1 your food to play a bird, but it costs the opponent 1 or maybe even 2 extra turns to get the food that they need (or draw different cards). The same goes for grabbing a bird out of the tray that might not be insanely good for your game (but could still be useful), just to prevent your opponent from getting that perfect card for their setup which would steamroll the game. If you don't get any EOR you have most likely not made correct decisions, so I don't see that as a big issue. And yes, I am aware of the fact that a small portion of the games are close to unwinnable because of bad luck with card drawing etc., but I don't think 3-player games make it so you don't have those type of games anymore. Plus, in those nearly unwinnable scenario's, you can't forfeit the game in a 3-player game, making it even more tedious to sit out the entire game (even worse with slow players).
Regarding the pink power cards, I still think they are useful in 1v1 games and there are plenty of worse non-pink power birds in 2-player games. And I simply couldn't care enough about pink powers to justify all the above-mentioned flaws of a 3- player game. If pink powers would be as useless in 2-player games as some people make them out to be, the game developer wouldve put 3-5 players on the box and not 2-5.
We have experimented with the 3-player model for a long enough time and I think it is now time to revert to the 2-player model given all the drawbacks of the 3-player model. The stats back it up, since the change from 2-player to 3-player arena, people have played significantly less arena games (even when you take into consideration the longer duration of the 3-player games). I don't know if it's even possible, but why not try out 2 seperate arena modes with a 2-player and a 3-player model? Then the people who want faster and more balanced games can play 2-player games, and the ones who enjoy cleaning the dishes or vacuuming during their active 3-player game, are also satisfied.