FYI: I've played both the f2f Formula De (first release) and Formula D (first release).
So we've been running a season of 9 tracks (not using the built in BGA session capability) and 3 of us have run many seasons from f2f versions and we know when you race, you sometimes get bumps and sometime you lose a car.
That said, the game is much more NASCAR than F1 now.
The way rub checks are triggered is a lot more common than what the Formula D rules and I think even beyond the Formula D rules. I think there's some extra changes put in by BGA developers (who claim they don't make home rules... yet in these areas, I think they have).
Example:
Car 1 gets into 1-corner and ends up at slot 3 in the corner on the inside.
Car 2 gets into the same corner at the slot 2 in the middle inside.
They have a reciprocal rub checks.
Then Car 3 roles in on the outside, and drops directly in front of the car 2 without any other activity (like braking or such). Car 3 then sits in just in front of Car-2.
This triggers a role with Car 2 and Car 3. (and the reciprocal)
Car2 and Car3 may have also have face a rub check. (I don't recall). (and they would then do a reciprocal check)
HOWEVER, here's the insanity:
Car 4 comes on the inside and ends up (on the dot, no braking) behind Car-2 in slot-2 on the inside. This boxes Car 4 with the inside wall, Car-1 in front of Car-4, and Car-2 in the middle lane.
This triggers Car-4 vs. Car-1 (expected) and the reciprocal check, triggers Car-4 and Car-3 (expected) and the reciprocal check, and then the thing that is insane: Car-2 is in middle lane and Car-3 is in front of Car-2 and somehow, through the two other cars (Car-1 and Car-2), Car-4 triggers a rub check (and its reciprocal) when there is no slot to slot contact on the map.
SO: The above is (to me) either a bug or a change that BGA devs made. I cannot see any way that two cars that are NOT adjacent in any way on the map should produce a rub check for those two cars. THAT needs to fixed.
Nowadays, I'm seeing 13-17 body damages on a 3 lap race by people who know the game and don't ram up the guy behind them. Of the last race (Flaming Man GP), 5 cars were body-damaged out and largely because of way more checks than the Formula De or D f2f games.
I think if you watch good, experienced players and that run carefully but tight, you are going to see a lot more body damages and debris and a lot more DNFs where they would not have in the original f2f games. It reminds me more of NASCAR than F1 when I see that.
If this is a bug, I will report it. But right now, it might just be the programming intention and that I think isn't a bug but it may need revisited.
Thoughts?
So we've been running a season of 9 tracks (not using the built in BGA session capability) and 3 of us have run many seasons from f2f versions and we know when you race, you sometimes get bumps and sometime you lose a car.
That said, the game is much more NASCAR than F1 now.
The way rub checks are triggered is a lot more common than what the Formula D rules and I think even beyond the Formula D rules. I think there's some extra changes put in by BGA developers (who claim they don't make home rules... yet in these areas, I think they have).
Example:
Car 1 gets into 1-corner and ends up at slot 3 in the corner on the inside.
Car 2 gets into the same corner at the slot 2 in the middle inside.
They have a reciprocal rub checks.
Then Car 3 roles in on the outside, and drops directly in front of the car 2 without any other activity (like braking or such). Car 3 then sits in just in front of Car-2.
This triggers a role with Car 2 and Car 3. (and the reciprocal)
Car2 and Car3 may have also have face a rub check. (I don't recall). (and they would then do a reciprocal check)
HOWEVER, here's the insanity:
Car 4 comes on the inside and ends up (on the dot, no braking) behind Car-2 in slot-2 on the inside. This boxes Car 4 with the inside wall, Car-1 in front of Car-4, and Car-2 in the middle lane.
This triggers Car-4 vs. Car-1 (expected) and the reciprocal check, triggers Car-4 and Car-3 (expected) and the reciprocal check, and then the thing that is insane: Car-2 is in middle lane and Car-3 is in front of Car-2 and somehow, through the two other cars (Car-1 and Car-2), Car-4 triggers a rub check (and its reciprocal) when there is no slot to slot contact on the map.
SO: The above is (to me) either a bug or a change that BGA devs made. I cannot see any way that two cars that are NOT adjacent in any way on the map should produce a rub check for those two cars. THAT needs to fixed.
Nowadays, I'm seeing 13-17 body damages on a 3 lap race by people who know the game and don't ram up the guy behind them. Of the last race (Flaming Man GP), 5 cars were body-damaged out and largely because of way more checks than the Formula De or D f2f games.
I think if you watch good, experienced players and that run carefully but tight, you are going to see a lot more body damages and debris and a lot more DNFs where they would not have in the original f2f games. It reminds me more of NASCAR than F1 when I see that.
If this is a bug, I will report it. But right now, it might just be the programming intention and that I think isn't a bug but it may need revisited.
Thoughts?