Order of effects when break is triggered

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pavianologe
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Joined: 04 January 2021, 19:28

Order of effects when break is triggered

Post by pavianologe »

In turn based games, you often have to wait just to decide if you take first the money from the sponsor card or from the kiosk or from attraction. It makes no difference at all but the game gets longer for no reason.
Even between different effects, its not really a difference. The only thing i can remember is that you get more money if you take attraction points first, so in that case the game could just always give you attraction first.

What do you think about that? For me its just really frustrating to load up a game, happy to take the next turn but actually i just have to choose between things how make no difference and then i keep on waiting
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Monkeyunit
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Joined: 11 September 2012, 10:30

Re: Order of effects when break is triggered

Post by Monkeyunit »

I thought it automaticly did this when all you gain is money?

IN two player games it doesnt really make a difference either as it's your turn after you get your income.
Or if you cause the break you get the money right away ( unless opponent needs to discard?)
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pavianologe
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Re: Order of effects when break is triggered

Post by pavianologe »

In some cases it does when its only money, in some not. And yeah, the problem occures more with more players.
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danielvictor
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Re: Order of effects when break is triggered

Post by danielvictor »

I think the problem is that occasionally it does matter. You'd want to resolve the effect that increases your appeal by one each break before taking income.
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Manuel_xxx_xxx
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Re: Order of effects when break is triggered

Post by Manuel_xxx_xxx »

danielvictor wrote: 19 April 2026, 14:45 I think the problem is that occasionally it does matter. You'd want to resolve the effect that increases your appeal by one each break before taking income.
Yes, this scenario was already mentioned in the starting post. Is there ever a reason to not take appeal first? Because if not, this could be automated as well imho, as it was suggested by op.
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SpajderDzerusalem
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Re: Order of effects when break is triggered

Post by SpajderDzerusalem »

Manuel_xxx_xxx wrote: 19 April 2026, 16:04
danielvictor wrote: 19 April 2026, 14:45 I think the problem is that occasionally it does matter. You'd want to resolve the effect that increases your appeal by one each break before taking income.
Yes, this scenario was already mentioned in the starting post. Is there ever a reason to not take appeal first? Because if not, this could be automated as well imho, as it was suggested by op.
Yes, there is. If you can play a sponsor for money during break (either map bonus or placement bonus), and you need to take money to play it, but you can't take appeal first because you are at 24-25 and dont want to go over threshhold for certain sponsors.
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Jellby
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Re: Order of effects when break is triggered

Post by Jellby »

When there are additional available actions (build, snap, pouch, play sponsor...) the game has to stop and ask anyway. But when all the actions are taking income (money or appeal), it might be automated.
Andrei3009
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Joined: 16 November 2023, 21:55

Re: Order of effects when break is triggered

Post by Andrei3009 »

I know this is a niche situation, but there may be situations where having less money is more profitable (pilfering), so you can't automate the process of getting money.
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pavianologe
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Re: Order of effects when break is triggered

Post by pavianologe »

SpajderDzerusalem wrote: 19 April 2026, 17:12
Manuel_xxx_xxx wrote: 19 April 2026, 16:04
danielvictor wrote: 19 April 2026, 14:45 I think the problem is that occasionally it does matter. You'd want to resolve the effect that increases your appeal by one each break before taking income.
Yes, this scenario was already mentioned in the starting post. Is there ever a reason to not take appeal first? Because if not, this could be automated as well imho, as it was suggested by op.
Yes, there is. If you can play a sponsor for money during break (either map bonus or placement bonus), and you need to take money to play it, but you can't take appeal first because you are at 24-25 and dont want to go over threshhold for certain sponsors.
Thats cool and makes sense, thank you. Now we need to find scenarios where it makes a difference with protection and X - Markers :D

But ofc its just programmed like that and i think the one scenario i had where i had to decide only between the money is with a special plan and not proper recognized
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