Gamme Logic Live - frequent bug

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joyoy
Posts: 33
Joined: 28 March 2026, 18:27

Gamme Logic Live - frequent bug

Post by joyoy »

In real time, when 2 or more player finish a puzzle at (almost) the same time, the auto validation does not work for one player.
For the solution to count he has to
1. even notice it was a bug
2. confirm the unchanged solution manually.

Dite and I know this for longer, and we mostly avoid playing live cause of it. I had already lost 3 real time gamme logic matches (2nd instead of 1st place) within ~2 days - while I only played ~6 gamme logic live in this time frame at all!

we did a demo match where we aimed for the bug - and got it almost 100% of attempts.
we managed to record 4 of them. #3 and #4 are the most clear:

https://drive.google.com/drive/folders/ ... o6FkGxieC6



Yoann already was informed - this here is for everyone else to see it and hopefully be announced that it will be fixed soon... then Gamme Logic live would be flawless & fair again!
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YoannLevet
Posts: 105
Joined: 21 April 2012, 23:07

Re: Gamme Logic Live - frequent bug

Post by YoannLevet »

I think the bug came from the auto-validation that I implemented not long ago. In fact, I had added a functionality where, when you clicked the validate button, it could happen that sometimes the BGA servers were not ready, either due to an internet connection issue or sometimes because multiple players validated the same action at the same time. In such cases, I had set it so that, when the server responded that the action couldn’t be performed, it would automatically retry that action immediately. However, I had not implemented this automatic repetition in the auto-validation action. I’ve just implemented it now, so we’ll see if that fixes the problem.

Yoann
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joyoy
Posts: 33
Joined: 28 March 2026, 18:27

Re: Gamme Logic Live - frequent bug

Post by joyoy »

yes (as I wrote to you already in chat)

we tried several times (also without auto-validation) and it works. maybe/sometimes with a small delay of ~0,5 seconds, but the solution is registered - the actual bug seems eliminated.

thank you.
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