In Quest Inc. you are an NPC in an electronic RPG game that owns a mission distribution company. Your plan is to make profit through the quest industry.
It's that old story, people need to solve problems and they won't mind paying a few gold coins to solve it. And that's where you come in! Your company will take on the mission to receive the treasure, but for that you'll need to hire the bravest (and why not the cheapest) heroes, after all, the money left over is yours!
The game is played in rounds, each round has 2 phases: in the first one players engage in an inverted auction to see who gets what quest and the money. In the next phase players go to a location in the city, to pay to contract adventures (such as Rogues, Warriors, Mages or Clerics), each location has a special rule change.
By completing a quest a player receives loot cards that can give single use abilities and/or can be sold at the end of the game, and if this is part of a set the profit will be higher.
Please try the game here: https://boardgamearena.com/gamepanel?game=questinc
It's that old story, people need to solve problems and they won't mind paying a few gold coins to solve it. And that's where you come in! Your company will take on the mission to receive the treasure, but for that you'll need to hire the bravest (and why not the cheapest) heroes, after all, the money left over is yours!
The game is played in rounds, each round has 2 phases: in the first one players engage in an inverted auction to see who gets what quest and the money. In the next phase players go to a location in the city, to pay to contract adventures (such as Rogues, Warriors, Mages or Clerics), each location has a special rule change.
By completing a quest a player receives loot cards that can give single use abilities and/or can be sold at the end of the game, and if this is part of a set the profit will be higher.
Please try the game here: https://boardgamearena.com/gamepanel?game=questinc