This game feels broken. You can put nothing in your base (except maybe hit the missions), pass every turn for money unless you can beef up your character stats. If you just focus on building a character so strong that it can steal all or most of your opponent's secrets, and put nothing to little in your own base, that seems like the optimal strategy... but I really doubt that's how the develepors intended the game to be played. Something needs to be adjusted because right now you've got a dominant low-risk strategy, definitely a red flag.
I love the concept but I can't play while passing 85% of your turns is the dominant strategy.
I love the concept but I can't play while passing 85% of your turns is the dominant strategy.