joyoy wrote: ↑08 May 2026, 19:46
Emerson_Matt wrote: ↑08 May 2026, 14:15
The problem that the Elo reduction is solving is when someone wants to boost their Elo by repeatedly playing the same much-weaker player (possibly fixed, possibly not). This has nothing to do with interaction-levels in the game.
There are good reasons to think that the cure is worse than disease, but they don't have to do with the particular game or the interaction within it.
where is the problem?
that it the Elo system. the lower the other player, the much less points you win and the more you can lose. it is mathematically fair.
the issue at hand totally has to do with interaction (or no interaction in this case).
Yes, that it corrupts the Elo system is one of the arguments against this practice. This is true for all games and nothing to do with how interactive the game is.
Imagine the cheating version, which is, I think, certainly worth discouraging. A player makes a second account and then plays lots of games between their two accounts, the first one always winning. This can be done for any two player game. The Elo tail-off for repeated victories stops it working. This is the purpose, or at least one of the purposes, of it.
Again, you might not think that this is worth the price of corrupting the Elo system for honest players, but this has nothing to do with the particular game.