BarnardsStar wrote: ↑08 May 2026, 20:14
I can’t tell if you are being deliberately obtuse, but on the benefit of the doubt let me draw you a picture:
One person owns two accounts, A and B. Account A only ever plays account B, nobody else. And B always throws the game to A. Meanwhile, B also plays a wide variety of other people and thus keeps their Elo up at their true level, but by always losing to A they are siphoning Elo to A and putting them at a vastly elevated level.
None of this makes your game any different from any other. If you can throw the game, this applies.
It is a classic illustration of Goodhart’s Law: “any measure that becomes a target ceases to be a good measure.” Elo has become a target in and of itself.
what do you mean with with one player "throwing" a game? I assume you mean he loses on purpose. that again is cheating and not relevant to what is handled here.
if he doesn''t lose on purpose again specific players, everything mentioned so far applies again. a part of the rule can and should remain: that exact (smaller) part that exclusively addresses cheating.
Jellby wrote: ↑08 May 2026, 20:34All that matters for elo is who wins and who loses, player styles and strategies are irrelevant.
All the reason for the consecutive-wins reduction is based on who wins and who loses, player styles and strategies are irrelevant.
There are many reasons against the consecutive-wins reduction, and probably most people are against it, but the extent of interaction in games is not one of them, because it has nothing to do either with elo or with the reduction. All that matters is that someone wins and someone loses.
1. I know that Elo is based on who wins/loses only. I dont know how many more times I should try to explain the same...
the game result determines the Elo - but who wins or loses is determined or influenced by personal style or approach in a lot of / most games!! the more so the more interaction there is.
if we conisder 4 players,
a b c d, with the same Elo. if their relative styles or strenghts work in a way that:
a > b > c > d > a
(
a wins most against
b, who wins most against
c, who wins most against
d, who wins most against
a)
do you still maintain that Elo does not depend on playing style?
- if
a never plays against
b, and most against
d..
- compared to
a plays most against
b and never against
d..
his Elo will be much much higher in the second case. even though initially the Elo of his opponents were the same, but a's compatibiliy was much worse or better.
here the rule is to limit that effect.
on the other side -- now if we have *no interaction games*, it is futile and detrimental. even more reasons by other users were mentioned in this topic.
RazorOz wrote: ↑08 May 2026, 22:47
I'm pretty sure the majority of players support removing this rule for all games, it has like the longest running thread on the site, but BGA have shown no interest in doing so, even though the rule does quite literally the opposite of some of the idea behind the rule. Eg. They put forward the idea that ELO isn't a trophy to be sat on, yet this rule encourages not playing, and punishes active players, the best way to keep your ELO high under this formula is to play a few games a month.
It's a ridiculous rule, given if you are 50:50 to beat someone, 7 game win streaks won't even be that rare, and if you're playing all the time you get max punished by this rule, which then defies the point of what ELO is all about, as it becomes no longer as accurate measure of a player's skill.
Andrei3009 wrote: ↑08 May 2026, 23:04
All this rule does is encourage players to temporary red thumb opponents in case of win streak. It's very annoying and sometimes feels bad but there are no other choice
thank you. these are even more objections to the rule, that I hadnt even mentioned so far.
It is so obvious to me, and Id say objectively there's so many disadvantages + unfair aspects of the rule, that Im wondering if some others who rejected it in here don't exactly see what is meant or if they really advocate for the rule (while actually presenting almost no reasons yet).
(I'm sorry anyway if I sounded annoyed in a few of my replies)