I did not commit any strawmans, I merely addressed your points by replying to them.h_illes wrote: ↑14 May 2026, 00:02Once a bug is reported, it should be resolved completely. My issue here is that that won't happen unless the player also contacts support in addition to the bug report. Contacting support by the player should not be necessary. Possible solutions: (1) devs resolve the remaining part, (2) devs forward it to support who resolve it, (3) support is contacted automatically and then resolves it, (4) the remaining part of the bug is resolved automatically. From the outside, all four looks the same, and I am happy whichever happens. That said, we agree that (4) is the best due to lower manual workload.FrankJones wrote: ↑13 May 2026, 22:46I wrote, "it's not something the developers can do anything about."
This was your reply:
"Why? They could easily be given access. Or they could also contact people who have access. "
In other words, you are saying we (the developers) could be given access, or we (the developers) could contact people who have access.
That's very generous of you to volunteer other people's time and labor.
If you wish for this to be done automatically, then the developers have no need to be involved, but when I pointed out that these "bugs" should not be sent to the developers in the first place, your reply was something along the lines of, "why not? An Elo bug is still a bug".
In response to this post:
I'll try explaining this again. Bugs that have nothing to do with the code for a specific game are not part of that game's developer's' responsibilities.
Contacting BGA for support is necessary, and I'm not sure why I need to keep explaining this to you. Individual game developers do not have the authority to modify Karma or Elo, nor should they. That's exactly why BGA has general support staff.
Your solitions:
1) If the BGA site is down, or the BGA framework or database causes an error, there is nothing the game developer(s) can do.
2) Asking the devs to manually forward endless "bug" reports is absurd.
3) Yes, there should be a way to contact BGA support directly when there is a problem that falls into the categories that game developers do not have the authority to handle. This seems highly unlikely, otherwise it would already exist.
4) I am not sure what you mean by number 4. It is identical to number 1 on your list.
You want a solution system in which literally every problem is fully resolved, all the time, on a website that costs $0 or $4 a month and is largely run by volunteers? You actually believe this is realistic? In what other business or industry does this occur?
You're aware that some well-known companies sells single games that cost 3-6 months worth of a premium subscription here, and yet those games have endless bugs that never get resolved, no communication from support or developers, no game database, no leaderboards, etc. ?