Vukuntur tribe - too OP?

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Pandemonium7
Posts: 1
Joined: 14 March 2023, 00:44

Re: Vukuntur tribe - too OP?

Post by Pandemonium7 »

You only need the resource modules for the skill, the first 2 meeples, and you're guaranteed free actions. It's close to self-sufficient. I only play it when my other factions are bad or when someone played Vukuntur against me and I want revenge. Otherwise, a challenge is better.
fakystyle
Posts: 1
Joined: 08 February 2026, 23:27

Re: Vukuntur tribe - too OP?

Post by fakystyle »

Soo, where we need to propose for a clan Filter Option? The simplest thing should be to block all Sun Sides in Arena mode at least! It's really frustrating to get into arena mode and see these as your opponent and i would have to choose them as well when the draft is getting me them, but actually it feels pretty lame vice versa -.-

For me, all the Sun sides are just for the evolutionary part of the game, to get to know the rules. They are simply not balanced at all.
I would vote for a "allow Sun Side" Option
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Magrim42
Posts: 54
Joined: 05 December 2022, 21:02

Re: Vukuntur tribe - too OP?

Post by Magrim42 »

Vukuntur just needs a ban. Honestly i think the hawk side is close to sun side, the card itself, an extra crate and ON TOP OF IT A CRYSTAL, EVERYTIME.

Might as well just auto quit if the opponent has any skill playing at all.

Vukuntur just needs a ban feature. Maybe one for its sun side and one for the whole card itself. I think the moon side is pretty fun but still, i was one resource away from getting all 5 space locations. Ended with 140 pts, my spots weren't even that good its just doesn't cost anything to play stuff with the -1 and the 3 free resources and no travel cost.

Vukuntur = SSS tier

Everything else B or less tier

I'm ranked in elo in the top 50, i honestly don't have a ton of experience playing this game but I'm probably going to stop when vukuntur is just an auto win and there's no counterplay.

I just don't understand how they didn't nerf it when they released the expac, the developers got to be just tone deaf to players and/or minimal playtesting.
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ProfessorLesser
Posts: 13
Joined: 11 April 2024, 03:10

Re: Vukuntur tribe - too OP?

Post by ProfessorLesser »

I tend not to play Sun side just because Moon side is much more fun, but my group all agree that Moon side is also ridiculously broken. Raven ability is bonkers. Should just be one free resource on movement - or none.

However, they're not the only broken faction. Nadair Sun and Moon are both extremely strong due to wild books, and 'Ceps sharing build spots on its own would be powerful enough, without all the infection marker skills.

Every other faction is significantly below the power of these three. Though I agree ravenbois are strongest.
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