Twilight Imperium

Future games in need of testing and feedback
Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on: https://boardgamearena.com/#!bugs
User avatar
GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Just a note, zombie support is roughly 1 / 3 complete.

Unfortunately, there may occasionally be bugs because of the changes behind the scenes to support this. If you see anything weird, please pause the table and create a report as soon as possible so I can investigate.

Thanks to the many alpha testers who have helped thus far.
User avatar
DaveLarson
Posts: 5
Joined: 12 February 2016, 01:17

Re: Twilight Imperium

Post by DaveLarson »

I haven't started a game with the Table Host Custom Setup option but I think I would like to use this option to recreate the map from a current game.
I have a game of 4 friendly competitors and we need to take a break for a few weeks. We haven't gotten too far but we did create a user based map. Do to one player's first turn being less than desired we were planning to start a new game with the same factions and the same map. Is this possible through the Table Host Custom Setup option. How is this achieved? Is there a way to export a map from BGA to then import into another game?
User avatar
GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

DaveLarson wrote: 13 May 2026, 21:43 I haven't started a game with the Table Host Custom Setup option but I think I would like to use this option to recreate the map from a current game.
I have a game of 4 friendly competitors and we need to take a break for a few weeks. We haven't gotten too far but we did create a user based map. Do to one player's first turn being less than desired we were planning to start a new game with the same factions and the same map. Is this possible through the Table Host Custom Setup option. How is this achieved? Is there a way to export a map from BGA to then import into another game?
Thanks for the suggestion. There is now a button called "Export Map String" in the History tab, under the log area. It will copy the map string to the clipboard (and also the browser console as an info message, in case the clipboard copy did not work).
19Arx
Posts: 10
Joined: 07 March 2023, 18:38

Re: Twilight Imperium

Post by 19Arx »

Can you add a time limit? The games drag on forever, and I don't think I've been able to finish a single 6-player game. Or, okay, when’s the release?)
User avatar
GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

19Arx wrote: 16 May 2026, 11:24 Can you add a time limit? The games drag on forever, and I don't think I've been able to finish a single 6-player game. Or, okay, when’s the release?)
Beta games can have a time limit, but you will still probably need to find players who make moves frequently and are dedicated in order to set up a 6 player game.

Before I can request beta I am required to finish zombie mode. I am just over 50% progress at the moment, out of roughly 190 logical items that need handled for zombies.
User avatar
Glindwein
Posts: 2
Joined: 29 May 2024, 15:59

Re: Twilight Imperium

Post by Glindwein »

How do you access Twilight matches to help playtest the game
User avatar
GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Glindwein wrote: 21 May 2026, 09:35 How do you access Twilight matches to help playtest the game
Everyone can play when it reaches beta, hopefully in June.


A couple general notes for any alpha testers that still follow this thread:

* I will be busy next week and may be slow to respond to bug reports until the end of May.

* Zombie mode is around 80% finished. You still shouldn't abandon games, but if someone does, you are welcome to keep playing and test if the zombie mode works. As usual, pause the game and make a bug report if you see an error. Note that zombie players are not intended to be clever, and mostly just pass or do the minimum allowed by the game.

* Once public beta is reached, free BGA accounts can play using the 6 recommended factions (Sol, N'orr, Hacan, Letnev, Jol-Nar, Xxcha). However, only premium BGA accounts can play with the other 11 factions. Thanks in advance for your understanding about this.
User avatar
Glindwein
Posts: 2
Joined: 29 May 2024, 15:59

Re: Twilight Imperium

Post by Glindwein »

I'm already in, thanks a lot! I have the game in Spanish.
Is anyone currently working on the translation?
Or who can I talk to so I can help them out?"
LuksmGame
Posts: 12
Joined: 26 November 2025, 22:12

Re: Twilight Imperium

Post by LuksmGame »

GTSchemer wrote: 22 May 2026, 19:54
Glindwein wrote: 21 May 2026, 09:35 How do you access Twilight matches to help playtest the game
Everyone can play when it reaches beta, hopefully in June.


A couple general notes for any alpha testers that still follow this thread:

* I will be busy next week and may be slow to respond to bug reports until the end of May.

* Zombie mode is around 80% finished. You still shouldn't abandon games, but if someone does, you are welcome to keep playing and test if the zombie mode works. As usual, pause the game and make a bug report if you see an error. Note that zombie players are not intended to be clever, and mostly just pass or do the minimum allowed by the game.

* Once public beta is reached, free BGA accounts can play using the 6 recommended factions (Sol, N'orr, Hacan, Letnev, Jol-Nar, Xxcha). However, only premium BGA accounts can play with the other 11 factions. Thanks in advance for your understanding about this.
Insane work man. You're the best. Thank you very much for what you're achieveing here. As a TI player I feel a lot of gratitude toward you <3
19Arx
Posts: 10
Joined: 07 March 2023, 18:38

Re: Twilight Imperium

Post by 19Arx »

But is it really necessary to make players feel inferior? :)
Hmm, well, let the paid accounts play with each other :)
Post Reply

Return to “"Alpha" games”