nik592 wrote: ↑27 May 2026, 00:35
Well, what happens with a show is generally episodes are released on a schedule. When that schedule is violated, people get annoyed. Some people might check back a time or two and see if it's just a bit late or something. Others check out altogether. Back in the days before streaming, this kind of schedule mismanagement was blamed on some shows getting cancelled because people stopped watching. I don't think I've heard of a streaming service missing dates they promised to release something, so it may not apply anymore.
Key point is, when the network violated the implicit contract with the viewer to release shows on a schedule, some viewers gave up the show. When a player violates their implicit contract with other players to play turns according to a schedule, some players choose to end the game.
Like I said in the quoted post, that's a perspective I don't understand, people whose interests are so fleeting. I don't think things not going according to schedule is a good justification to abandon something. If that's what it takes for you to lose interest, then it appears like you never were that invested in the first place.
I wonder if the problem is not getting worse, with the age of the internet and of decreasing attention spans.
The problem here is that this is about more than just not being loyal to a show. When you start a game with someone, you are dealing with an actual person and there is an implicit agreement to play that game to the end. Yes, there is also an agreement to play at a certain speed, but if you jump straight to giving up on the game for that reason, I think the way you are treating that person becomes even worse than the way they are treating you by playing slowly. In my opinion the offenses don't belong in the same category. Especially since going out of time is generally not intentional, whereas kicking someone out is always intentional. In my moral framework, I have more sympathy for the people who do bad things accidentally, than for those who do them on purpose.
nik592 wrote: ↑27 May 2026, 00:35
As has been pointed out before, having to stay in a game that is running significantly slower than a player signed up for, can be soul-destroying for others, especially if their personal preferences are such that they'd only like to run one table of a particular game at a time. There's a potentiality for you too - but I'm aware that you believe that this potentiality isn't anywhere near as significant as the soul-destroying-ness of a game ending early (and state said belief as an absolute fact, rather than just being how you feel about the different potentialities).
I think your case can be a justification to kick out someone in a 2 player game. After all, the other person broke a contract themselves, and not being able to play another game admittedly must suck.
Now, if we are talking about multiplayer games, and the game is competitive, and you know that you kicking out someone would lead to an unfair ranking of the other players, thus leading to the elimination of one or more players who did nothing wrong, I don't see how that can be justified. In those sorts of situations we just have to accept that our personal circumstances come second to the consideration of competitive fairness.
We do that all the time in real life, when we realize that something is more important than our own wishes and wants. I don't know why some people can't do it with board games. Maybe they take them less seriously than real life sports competitions or something. Or maybe they would treat real life sports competitions the same. I don't know, but in any case it's not respectful to those who do care about those things.
Like you say, morality is all about trying to accurately gauge the relative harms that are being caused, in order to determine a best course of action (although different moral frameworks may weigh things differently). In order to do that we need communication. If people like me don't speak up about the harms of ending games prematurely, then the people for who it's not an issue won't realize the harm that can be caused by it, and so we won't be able to reach a collective agreement that most accurately takes those harms into account.
nik592 wrote: ↑27 May 2026, 00:35
I'm curious though - so a player has signed up to a 4 turns/day game, but plays at a rate more aligned with 1 turn/day. You would argue that people should stay and let the game complete.
Let's say they play at a rate aligned more with 1 turn/4 days. Should they still wait?
What if it's more like 1 turn/10 days? Or 1 turn/40 days?
At what point do you decide that maybe a game just isn't happening? Or you're supposed to wait til the person out of time has gone their 40 days over without playing a move and the table automatically ends?
Maybe. The only convincing argument I've seen so far is people who like you won't start another game until the current one is finished. In any other scenario, I don't see why they can't just leave the game running. The site is specifically designed so that dozens of games can run at the same time. It's specifically made so that this sort of thing isn't an issue. So I don't know why people would choose to make it become an issue for them.
nik592 wrote: ↑27 May 2026, 00:35
As has been pointed out many times, people have choices. People can choose to play multiple tables of the same game (or not). People can choose to concede (or not). When people join a table, they're joining with a specific clock. If they don't want to abide by that clock, other people have the choice to end the game.
Like I said before, I think it is primordial that this choice exists. If it wasn't possible to kick out people, the system wouldn't work. People would feel too free to not play, or only play when they feel like it, which would be disastrous notably for tournament games. The hanging threat of being kicked out is what pushes people to play and, paradoxically enough, is what ensures that the vast majority of competitive games end fairly and in a completed state. The site prides itself for that, as you can read in the FAQ.
With that said, while all of this is true, we also don't want to encourage people to kick out players just because they can. Because when you kick out someone, you are terminating a game before its natural conclusion, which is exactly what we don't want. Exceptions can be made, like in your case and if the game isn't that important, but it's important that people really think things through before they make a decision. Like asking themselves if their reasons for doing it really outweigh the considerations of integrity and fairness that we expect on this site.