https://boardgamearena.com/table?table=847145507
Game as reference above. In round 29/30 (move 635 in the log) of the race is when my question occurs.
There is a blue car with lots of brakes left who downshifts to gear 2 and 1 over consecutive turns and brakes so that they are immobile at the exit of a turn for multiple turns (they roll a 1 and use one brake point to stay still) the result is that he is basically completely still and blocking the only legal exit of the curve intentionally for multiple turns and causes two cars behind to get eliminated from the race.
I've had a similar situation happen in a more natural way that seemed more logical (crashing into someone in a crowded curve) but this is the first time I've seen it used intentionally as a strategy to eliminate opponents.
It's the natural result of following the rules as programmed... But it also feels like it is against the intention of the game as a racing game. Especially because there is literally no negative consequence for the player executing it. They never roll for collision or face any consequence of two cars essentially ramming into the back of his.
The rules are vague here (and they appear to be implemented as correctly as possible) but it seems like there is a decent following for Formula D as a tabletop game so I'm curious if this is just a known strategy if there is some rule that solves it in the tabletop version.
Game as reference above. In round 29/30 (move 635 in the log) of the race is when my question occurs.
There is a blue car with lots of brakes left who downshifts to gear 2 and 1 over consecutive turns and brakes so that they are immobile at the exit of a turn for multiple turns (they roll a 1 and use one brake point to stay still) the result is that he is basically completely still and blocking the only legal exit of the curve intentionally for multiple turns and causes two cars behind to get eliminated from the race.
I've had a similar situation happen in a more natural way that seemed more logical (crashing into someone in a crowded curve) but this is the first time I've seen it used intentionally as a strategy to eliminate opponents.
It's the natural result of following the rules as programmed... But it also feels like it is against the intention of the game as a racing game. Especially because there is literally no negative consequence for the player executing it. They never roll for collision or face any consequence of two cars essentially ramming into the back of his.
The rules are vague here (and they appear to be implemented as correctly as possible) but it seems like there is a decent following for Formula D as a tabletop game so I'm curious if this is just a known strategy if there is some rule that solves it in the tabletop version.