Twilight Imperium

Future games in need of testing and feedback
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TFB_CiobyX
Posts: 3
Joined: 27 July 2025, 22:48

Re: Twilight Imperium

Post by TFB_CiobyX »

GTSchemer wrote: 01 June 2026, 21:21
TFB_CiobyX wrote: 01 June 2026, 16:25 So... Estimative how long is going to take to get this in Beta? :D
Hopefully soon, however long it takes to finish the last 20% of zombie functionality.

Unfortunately, today the BGA Studio development environment stopped loading for me due to some sort of network or server issue affecting my region. I reported the issue but I don't know how long it will take to come back.

*edit* BGA Studio seems to load again for me now.
*edit2* It no longer loads for me.
*edit3* Working again.
Keep up the good work! :D
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Zombie support is now about 95% finished, out of 172 logic elements. The goal is to wrap that up this week. I don't know the exact beta timing after that.
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Leruni
Posts: 13
Joined: 17 April 2024, 17:10

Re: Twilight Imperium

Post by Leruni »

GTSchemer wrote: 04 June 2026, 04:31 Zombie support is now about 95% finished, out of 172 logic elements. The goal is to wrap that up this week. I don't know the exact beta timing after that.
Great to hear and thanks for the work as well as the continuous updates GTS!
Nudeldifudel
Posts: 2
Joined: 10 October 2025, 12:48

Re: Twilight Imperium

Post by Nudeldifudel »

Great work GT. Good to hear. What will be the differences when the game is in Beta compared to being in Alpha as it is now?
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Nudeldifudel wrote: 06 June 2026, 08:17 Great work GT. Good to hear. What will be the differences when the game is in Beta compared to being in Alpha as it is now?
Real time games will be supported, though this should be very rare because it may be difficult to find strangers with 6+ hours free.

Turn based games with a turn timer will be supported. I am not sure, but stats compared to other players may start being tracked by BGA in beta, as well as elo rating.

The faction limit mentioned earlier will be present, so free accounts can still play, but only with 6 factions.

The BGA game string translation system should be enabled.
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Public beta has been requested. I do not know how long the process will take.

Also, a fix has been added to prevent an exploit involving transactions. Previously, if someone received an offer to exchange Ceasefire or Support for the Throne cards, they might activate the opponent's system and attack them, but immediately accept the transaction after the activation occurs. This prevented the opponent from withdrawing the offer.

In the physical world, of course the opponent could simply object to the attack and decide not to resolve the transaction. For this reason, if you activate a system that has an opponent's planets or units in it, the game will now automatically reject any outstanding offers from that player to you. This prevents attacking and then accepting the pending offer.
Last edited by GTSchemer on 07 June 2026, 22:21, edited 1 time in total.
Mikel Ocejo
Posts: 1
Joined: 06 June 2026, 23:55

Re: Twilight Imperium

Post by Mikel Ocejo »

I'd like to join the alpha and help testing the Game, thanks in advance
19Arx
Posts: 10
Joined: 07 March 2023, 18:38

Re: Twilight Imperium

Post by 19Arx »

I don't know what this is, but it's definitely not Twilight Imperium. 🙂

There was supposed to be a screenshot here showing a game where, by the end of round three, not a single message had been posted in the chat. But the forum, just like the company's new policy, is misleading. With the attachment limit set to 512 KB, it claims that a 400 KB file exceeds the size limit. 🙂
Ah, I guess I didn't pay extra for image uploads. 🙂
z1fnab
Posts: 1
Joined: 26 April 2020, 01:05

Re: Twilight Imperium

Post by z1fnab »

GTSchemer wrote: 06 June 2026, 18:12 Public beta has been requested. I do not know how long the process will take.
this is great news!!! thanks a lot for all your efforts!!!
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ogit
Posts: 2
Joined: 27 April 2020, 15:19

Re: Twilight Imperium

Post by ogit »

Crown of Thalnos does not appear to have the same wording as the physical card. In base game the agenda would destroy a unit if their reroll missed, in pok the relic destroys the unit if both the original roll and reroll missed. Which is it for this implementation? Judging by the 3 wordings I can't tell which functionality it has.

Original wording(according to wiki): they must destroy each of their units that did not produce a hit with its reroll

BGA wording: They must destroy each rerolling unit that did not produce a hit

POK's relic wording: any units that reroll dice but do not produce at least 1 hit are destroyed.
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