No, it isn't ranking. It's an acceptance that BGA doesn't have a great system for trying to really rank cooperative games, rather than pretending they do.tarongot wrote: ↑18 June 2026, 21:04Getting points and not being able to lost them even if you lose is not ranking. And coops games are not only same as competitive ones, you still play to win, you still need skill to play better and face harder challenges. So you can have ranking that give estimation of that skill for you and your potential teammates. Exactly as in competitive games.Ceaseless wrote: ↑18 June 2026, 20:52The notion that cooperative games are no different from competitive ones is one great reason why I find hiding the cooperative ratings to be better at the present moment. You have people believe those numbers actually mean the same thing, and they end up taking them for something they're not. Cooperative games are a whole different beast from competitive games.tarongot wrote: ↑18 June 2026, 20:19
So no ranking at all.
Just a feature that creates new sort of nonsense, absurdities, and hostility, like one described in The Gang, or one that started this topic. Not being able to know what skill represents your teammates. And yet that no system is better for you then something else.
Nonsense, absurdities, hostility and abuses in competitive games are somehow ok. But imagine, not specified one that could be in coop games somehow prevent from even making proposal to create that system.
If you stop thinking that coop games are so much different then competitive ones, in terms of ranking, you could even use ELO one, with obvious modifications. Won't be that good as dedicated one, but much less work and still much better then no system at all.
Cooperative games are not the same as competitive ones. Your team is playing to win, individual members contributions may vary, in some cases the team may only need 1 player that wants to win and the rest just following their lead. In other games it's about having pre-coded language, and other player synergy headaches. It varies game by game what sort of commitment is involved.
Grading the opposition is a whole different game too. In competitive games the opposition is graded by similar standards, tested against other players in the pool. An artificial system isn't. The very nature of the way the objectives challenge players are completely different and so the way to grade them isn't going to be the same.