How fast is the fastest attempt at each mission you have ever experienced?
How fast is your fastest attempt at each task card combo?
The theoretical fast attempts are listed below. It is assumed that the referee can look at player's hands.
Mission 0 and 1:
Mission can end after zero tricks if player without black cards in hand takes "0 black cards" task.
Mission can end after zero tricks if the captain, who has Black "3", takes "Black 3" task.
Mission 2:
(Regardless of player count) Mission can end after one trick if the captain takes two sevens for the task.
(2 or 3 players) Mission can end after zero tricks if a player was dealt only yellow and blue cards.
Mission 3:
(Regardless of player count) Mission can end after one trick if the captain takes Pink "7" with a black card for the task.
(4 or 5 players) Mission can end after zero tricks if captain only has black and green cards.
Mission 4:
(2 or 3 players) Mission can end after zero tricks if the captain was dealt all four black cards along with all nine green cards.
(4 or 5 players) Mission can end after zero tricks if the captain has only black and green cards, while one other player was dealt only yellow and blue cards.
Mission 5:
(2 or 3 players) Mission can end after zero tricks if the captain was dealt all four black cards and all nine cards of a color. This means that the captain will unavoidably win the first trick, without anyone else winning any tricks, because no other players are able to follow suit.
(4 or 5 players) Mission can end after zero tricks if the captain was dealt all four black cards along with the six highest blue cards. As a result, the three lower blue cards can not win any tricks. This means that no one except the captain will win any tricks, let alone two tricks in a row.
Mission 6:
(To be determined)
Mission 7:
(5 players) Mission can end after zero tricks if captain was dealt all four black cards along with the four nines. In this case, the captain will win all tricks, including all the nines.
Mission 8:
(2 or 3 players) Mission can end after 3 tricks after each player wins a nine.
(4 or 5 players) Mission can end after 4 tricks.
Mission 9:
(To be determined)
Mission 10:
(To be determined)
Mission 11:
(To be determined)
Mission 12:
(4 players) Mission can end after 5 tricks as follows. Player 1 was dealt all nine green cards along with Black 4.
Player 1: Green 9.
Player 2: Pink 9.
Player 3: Pink 8.
Player 4: Pink 7.
Player 1: Green 8.
Player 2: Pink 6.
Player 3: Pink 5.
Player 4: Pink 4.
Player 1: Green 7.
Player 2: Pink 3.
Player 3: Pink 2.
Player 4: Pink 1.
Player 1: Green 6.
Player 2: Black 3.
Player 3: Black 2.
Player 4: Black 1.
Player 2: Yellow 9.
Player 3: Yellow 8.
Player 4: Yellow 7.
Player 1: Black 4.
Mission 13: Same as mission 6.
Mission 14, 15 and 16:
(To be determined)
Mission 23:
(2 or 3 players) Mission can end after zero tricks if captain was dealt all four black cards and all nine cards of a color.
(4 players) Mission can end after one trick if the four black cards were evenly distributed among the players, while the captain had all nine cards of a color, as long as the Black "4" was played first. (To be determined)
How fast is your fastest attempt at each task card combo?
The theoretical fast attempts are listed below. It is assumed that the referee can look at player's hands.
Mission 0 and 1:
Mission can end after zero tricks if player without black cards in hand takes "0 black cards" task.
Mission can end after zero tricks if the captain, who has Black "3", takes "Black 3" task.
Mission 2:
(Regardless of player count) Mission can end after one trick if the captain takes two sevens for the task.
(2 or 3 players) Mission can end after zero tricks if a player was dealt only yellow and blue cards.
Mission 3:
(Regardless of player count) Mission can end after one trick if the captain takes Pink "7" with a black card for the task.
(4 or 5 players) Mission can end after zero tricks if captain only has black and green cards.
Mission 4:
(2 or 3 players) Mission can end after zero tricks if the captain was dealt all four black cards along with all nine green cards.
(4 or 5 players) Mission can end after zero tricks if the captain has only black and green cards, while one other player was dealt only yellow and blue cards.
Mission 5:
(2 or 3 players) Mission can end after zero tricks if the captain was dealt all four black cards and all nine cards of a color. This means that the captain will unavoidably win the first trick, without anyone else winning any tricks, because no other players are able to follow suit.
(4 or 5 players) Mission can end after zero tricks if the captain was dealt all four black cards along with the six highest blue cards. As a result, the three lower blue cards can not win any tricks. This means that no one except the captain will win any tricks, let alone two tricks in a row.
Mission 6:
(To be determined)
Mission 7:
(5 players) Mission can end after zero tricks if captain was dealt all four black cards along with the four nines. In this case, the captain will win all tricks, including all the nines.
Mission 8:
(2 or 3 players) Mission can end after 3 tricks after each player wins a nine.
(4 or 5 players) Mission can end after 4 tricks.
Mission 9:
(To be determined)
Mission 10:
(To be determined)
Mission 11:
(To be determined)
Mission 12:
(4 players) Mission can end after 5 tricks as follows. Player 1 was dealt all nine green cards along with Black 4.
Player 1: Green 9.
Player 2: Pink 9.
Player 3: Pink 8.
Player 4: Pink 7.
Player 1: Green 8.
Player 2: Pink 6.
Player 3: Pink 5.
Player 4: Pink 4.
Player 1: Green 7.
Player 2: Pink 3.
Player 3: Pink 2.
Player 4: Pink 1.
Player 1: Green 6.
Player 2: Black 3.
Player 3: Black 2.
Player 4: Black 1.
Player 2: Yellow 9.
Player 3: Yellow 8.
Player 4: Yellow 7.
Player 1: Black 4.
Mission 13: Same as mission 6.
Mission 14, 15 and 16:
(To be determined)
Mission 23:
(2 or 3 players) Mission can end after zero tricks if captain was dealt all four black cards and all nine cards of a color.
(4 players) Mission can end after one trick if the four black cards were evenly distributed among the players, while the captain had all nine cards of a color, as long as the Black "4" was played first. (To be determined)