Isn't activating recharge cards too OP

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li kwun sing
Posts: 2
Joined: 29 June 2022, 09:45

Isn't activating recharge cards too OP

Post by li kwun sing »

Thoughts on activating recharge cards.
We all know wayfinder is the most OP card in the game, literally game changing and player dont need to do anything and just sits there and active recharge everyturn after we have near full resources.
Should we have a mode that the activate recharge with a web (extra land during game) be banned (special mode)?
Like tzolkin, there is a mode where players are limited to 20 resource max.
Pocolocu
Posts: 1
Joined: 14 January 2024, 23:04

Re: Isn't activating recharge cards too OP

Post by Pocolocu »

+
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Magestik
Posts: 1
Joined: 17 March 2020, 14:49

Re: Isn't activating recharge cards too OP

Post by Magestik »

So I'm not the only one that feel that wayfinder turn 1 is instant win...

but I'm not sure what would be the best fix,

Removing the recharge land may be a solution but would cut a nice tool though.

Could a tweak on the card be made? For exemple limiting the VP gain?
Most cards have VP gain limit (max 5 or max 10)
Wayfinder could be limited to max 2/3 for exemple...
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MadCassowary
Posts: 5
Joined: 08 April 2023, 02:24

Re: Isn't activating recharge cards too OP

Post by MadCassowary »

Yeah, or we could have a setting where we could ban cards like it is done in wingspan
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TeIorast
Posts: 1
Joined: 03 May 2022, 11:07

Re: Isn't activating recharge cards too OP

Post by TeIorast »

Wayfinder feels like the only OP card. Banning it seems like the best solution.
I'm surprised it survived playtesting.
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