nik592 wrote: ↑02 July 2026, 02:34
It's not punishment that you have to complete games. They're trying to influence socially acceptable behaviour (of finishing your games). You get fined for not wearing a seatbelt in your car (in most countries, including mine), but I don't think anyone would argue that wearing your seatbelt is a punishment. As someone else said, if someone think completing games normally (rather than quitting in the middle or timing out) is a punishment, then they really shouldn't be playing games with anyone. Or I guess stick to friendly, if timing out is your issue? But there's usually no excuse for quitting in the middle without explanation. And in the odd case where it is valid, well, karma penalties are earned back pretty quickly, especially if you're only down 10-20, even 30 points.
You seem to be misunderstanding my point. I'm only calling it the punishment because that's literally the process you have to go through in order to be rehabilitated.
In the real word, the punishment usually doesn't involve having to do the thing you failed to do, because we prefer to just people in jail. But you could imagine a society where, upon committing a crime, a person is being followed around during a certain time by someone who checks if they are behaving correctly. That's kind of the idea when people are given restricted freedom and a bracelet that detects their every move (I'm not sure how it's called in English).
Like Ceaseless and I said, karma seems to be regained back too easily, and I think it would be better if the process to gain it back was something that had more of a meaningful impact on the wrongdoer (in this case sometimes it does, but not when a person just mindlessly grinds a game they normally wouldn't be playing). So OP and I suggested the idea of using time played rather than number of games played to remedy to that.