I think I need to be more especific. Two players or more play a game involving luck. The match contain several rounds. Each round finishes when both have drawn a card, both have rolled their dice, taken a tile, whatever mechanism is involved.
How come and so often (data is required) during the same game one player gets more doubles, strongest cards, best tiles, over and over again or I don't know 8/10 times while the other nothing. Random events will require that this kind of things don't happen that often, but no, it happens so often. I will show you when I finish my briscola project, but taking the data manually is really annoying: all along the match one player, round in round out, gets the best cards, or long runs of cards of the same color, why? am I living a specially very rare event? why BGA cannot make the process of taking data easier to make this type of analysis? I finally decided to make my own simulator for briscola, not playable just to contrast both approaches.
How come and so often (data is required) during the same game one player gets more doubles, strongest cards, best tiles, over and over again or I don't know 8/10 times while the other nothing. Random events will require that this kind of things don't happen that often, but no, it happens so often. I will show you when I finish my briscola project, but taking the data manually is really annoying: all along the match one player, round in round out, gets the best cards, or long runs of cards of the same color, why? am I living a specially very rare event? why BGA cannot make the process of taking data easier to make this type of analysis? I finally decided to make my own simulator for briscola, not playable just to contrast both approaches.