Behind the scene of the BGA development

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DomitienAW
Posts: 22
Joined: 12 September 2016, 16:43

Behind the scene of the BGA development

Post by DomitienAW »

Hello everyone,

Ever wondered what it takes to bring a board game to your screen?
I’ve asked First Giants’ BGA developers, Darhf and BoucleMed, to walk us through the process.

Read the full dev diary here: https://boardgamegeek.com/thread/373378 ... ng-digital

Have fun
Domitien
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cigma
Posts: 1443
Joined: 15 December 2020, 00:30

Re: Behind the scene of the BGA development

Post by cigma »

"Darhf: Players are amazing. They click everywhere we didn't expect them to click, they have screen resolutions that haven't existed since 1987, they have usernames so long that there's no way to fit them into any corner of the interface… " :lol:

Thanks for sharing!
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Language is a source of misunderstanding. (Antoine de Saint-Exupery: The Little Prince) But it is also the source of understanding - it all depends on how you use it. :-)
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