I'm tired of losing because of God awful starting hands. I've always felt this way but I'm writing a post on this because I just had a game with UNMI and thorgate as my corp options, and no energy and no viable TR in hand.
Even in other games, you can have good corps a decent hand but then you draw 4 of the werst preludes known to man. I'm talking, eco experts and eccentric sponsor with no targets and so now you have to take loan and society support. Meanwhile your opponent opens up with business empire and metals company which is already better than your entire starting hand.
Or maybe your corp and preludes are fine, but your starting hand has no power cards or development.
Games like these happen, but they're really frustrating when they happen to you, and you're just completely lost because of your starting hand. Personally, I think the best way to fix this would be to draft everything from the opening hand, meaning corps, cards, and preludes. This would get rid of a lot of early game luck and give both players a lot of options for strategizing what kind of game plan they want.
I do understand that this will never get integrated on BGA because it's too big of a change to the rules and the Fryx brothers like to keep the game in it's original state. However, a mulligan system wouldn't change it too much.
What I propose and have been thinking for about a year now, is the option to mulligan in some way. I think each player should get 1 mulligan and they can use it how they see fit. If I have bad corps but the rest of my hand is fine, then I could use my mulligan to redraw new corps. Or if my corps/hand is fine, then I can use it to redraw my preludes. I should also be able to use it on 2 aspects of my hand (for example mulligan my corps and cards but keep the preludes) or even just mulligan into a completely new hand.
I would like some way to salvage a seemingly hopeless position rather than playing on to 50% and then conceding. I know this most definitely not be added to the game, but I think it would make this game better.
Even in other games, you can have good corps a decent hand but then you draw 4 of the werst preludes known to man. I'm talking, eco experts and eccentric sponsor with no targets and so now you have to take loan and society support. Meanwhile your opponent opens up with business empire and metals company which is already better than your entire starting hand.
Or maybe your corp and preludes are fine, but your starting hand has no power cards or development.
Games like these happen, but they're really frustrating when they happen to you, and you're just completely lost because of your starting hand. Personally, I think the best way to fix this would be to draft everything from the opening hand, meaning corps, cards, and preludes. This would get rid of a lot of early game luck and give both players a lot of options for strategizing what kind of game plan they want.
I do understand that this will never get integrated on BGA because it's too big of a change to the rules and the Fryx brothers like to keep the game in it's original state. However, a mulligan system wouldn't change it too much.
What I propose and have been thinking for about a year now, is the option to mulligan in some way. I think each player should get 1 mulligan and they can use it how they see fit. If I have bad corps but the rest of my hand is fine, then I could use my mulligan to redraw new corps. Or if my corps/hand is fine, then I can use it to redraw my preludes. I should also be able to use it on 2 aspects of my hand (for example mulligan my corps and cards but keep the preludes) or even just mulligan into a completely new hand.
I would like some way to salvage a seemingly hopeless position rather than playing on to 50% and then conceding. I know this most definitely not be added to the game, but I think it would make this game better.