Before anyone grabs a pitchfork: yes, "Masterclass" is a shameless clickbait title, and I apologize accordingly. 
Anyways, after roughly 750 games on BGA, I've accumulated a fair amount of experience, though certainly not enough to claim mastery of the game. There have been others before (OTO and Quite Frank are but two great names coming to my mind immediatly) and even now to humble me.
To the point: I commented on a game i just watched. These comments were originally written for a friend. Yet, since I ended up writing far more than intended, I thought others might find some value in them as well.
https://boardgamearena.com/table?table=879985527
You might have to go into the "view game replay" screen first and activate my comments by ticking a box near AJ_800 ' s name.
The focus is less on individual moves and more on drafting, deployment, map evaluation, and early-game planning—because I believe these aspects decide a surprisingly large number of games before the real fighting even begins.
Comments, criticism, alternative viewpoints, and corrections are all welcome. I'd be happy to hear what experienced players (and those who will be) think.
And if this turns out to be useful, perhaps I'll do another analysis in the future.
Hope it helps someone.
All the best!
Stay fair! Have fun!
Anyways, after roughly 750 games on BGA, I've accumulated a fair amount of experience, though certainly not enough to claim mastery of the game. There have been others before (OTO and Quite Frank are but two great names coming to my mind immediatly) and even now to humble me.
To the point: I commented on a game i just watched. These comments were originally written for a friend. Yet, since I ended up writing far more than intended, I thought others might find some value in them as well.
https://boardgamearena.com/table?table=879985527
You might have to go into the "view game replay" screen first and activate my comments by ticking a box near AJ_800 ' s name.
The focus is less on individual moves and more on drafting, deployment, map evaluation, and early-game planning—because I believe these aspects decide a surprisingly large number of games before the real fighting even begins.
Comments, criticism, alternative viewpoints, and corrections are all welcome. I'd be happy to hear what experienced players (and those who will be) think.
And if this turns out to be useful, perhaps I'll do another analysis in the future.
Hope it helps someone.
All the best!
Stay fair! Have fun!