I wish this game had a mulligan system

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zlefin
Posts: 14
Joined: 01 January 2025, 01:18

Re: I wish this game had a mulligan system

Post by zlefin »

I too would like to see a mulligan system;
perhaps it should just be a mulligan system based on the potential useability of the cards you're given.

For me one of the biggest annoyances is when you get 6+ cards that are simply unuseable at the start; and I do'nt mean bad, I mean cards with requirements that aren't met at game start.

It's also tricky though to define a system, cuz you have cases like cards that need energy but you get no energy generation, so you can only play them if you use standard project power plant. so you can still get cases where you're kinda hosed that aren't caught.
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