Necklace is an orthogonal connection game that's based on a really magnificent mechanism.
Board starts empty. The two players, Black and White, add one stone per turn.
Crosscuts are not allowed.
X O
O X
Orthogonally interconnected regions of empty points must always include an edge point. Boom. That's all. Because of this requirement, you'll always have a placement available that doesn't form a crosscut. No crosscuts, therefore no deadlocks. A winning path will always form.
Designing Necklace took the combined effort of me and Luis, the other guy in the world doing this. Necklace was a lovely stop on this beautiful journey.
Game page:
https://boardgamearena.com/gamepanel?game=necklace
Rule sheet:
https://www.marksteeregames.com/Necklace_rules.pdf
REVIEWERS
Please try Necklace. It needs your approvals to advance to beta.
Board starts empty. The two players, Black and White, add one stone per turn.
Crosscuts are not allowed.
X O
O X
Orthogonally interconnected regions of empty points must always include an edge point. Boom. That's all. Because of this requirement, you'll always have a placement available that doesn't form a crosscut. No crosscuts, therefore no deadlocks. A winning path will always form.
Designing Necklace took the combined effort of me and Luis, the other guy in the world doing this. Necklace was a lovely stop on this beautiful journey.
Game page:
https://boardgamearena.com/gamepanel?game=necklace
Rule sheet:
https://www.marksteeregames.com/Necklace_rules.pdf
REVIEWERS
Please try Necklace. It needs your approvals to advance to beta.