This can be confusing because 2 players bridge isn't really a thing in real life and some of the choices made for the implementation in BGA are weird.
So let's explain how a round works.
(As much as possible, I'm using bridge terminology.)
Part 1 - Setup:
So let's explain how a round works.
(As much as possible, I'm using bridge terminology.)
Part 1 - Setup:
- Both players receive a private normal hand of bridge of 13 cards.
- There is also a revealed dummy that both players can see
- Player 1 makes a bid (or pass)
- Player 2 can now make an higher bid (or pass, or double if opponent had made a bid)
- Bidding ends as soon as a player pass (unless we are talking of the very first action of the first player)
- The player who made the last bid is the declarer
- Declarer must choose which dummy hand will be his partner : either the already "revealed dummy" or the "hidden dummy" (The hidden dummy being the one hand that no player has seen so far)
- The defense player sees his own dummy (the one not chosen by the declarer)
- Defense player plays a card from his private hand or from his dummy. He doesn't get to choose from which one. I have not figured out yet how it is determined from which hand he must play from. Maybe you lead from your private hand if you made at least one bid ?
- The declarer's dummy is revealed to the defense player (it was already visible to the declarer)
- The defense's dummy is revealed to the declarer (it was already visible to the defense)
- Both dummies remain revealed for the entirety of the play
- Declarer plays a card from his dummy
- Play continues with the usual bridge rules (except that there are 2 dummies instead of one that is)
- If imp is deactivated, your score is the raw score of the hand like you would have in a real bridge match (so it does give 50 points for a partial game). Unlike normal bridge matchs and competitions, your score is NOT compared to other people having played the same hand nor to an artificial "par" of the hand.
- imp scoring : the raw score of the team with the most Honor points is compared to an artificial target score that depends on the honor points and vulnerability of the team. The difference is transformed into IMPs using a table (like in normal bridge). If the team with the most honor points scored more than the target score, it gains the IMPs, otherwise the other team does.
- Note that if the declarer's choose to play with the revealed dummy, the defense player with a tiny bit of memory can reconstruct all 4 hands in his head before he plays his first card
- When bidding, you kind of have to decide already whether you want to play with the revealed dummy or the hidden hand... Bidding with the revealed dummy in mind as partner to then choose to play with the hidden one can be very risky.
- Choosing to play with the hidden dummy is always at least a bit risky. An opponent bidding very low or not bidding at all is a clue that he has a weak hand which lets you deduce how strong the hidden hand should be but opponent could also have been seriously underbidding...
- No matter what choice was made by the declarer, once a card has been played, each player can see 3 hands and therefore reconstruct the 4th hand as well in his head.
- When playing with IMPs you can get screwed if the hidden hand was strong. So you may have to bid with the hidden hand in mind with all the dangers that implies...