Arena player not acccepting the start of the game

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Cile
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Joined: 13 March 2012, 06:01

Re: Arena player not acccepting the start of the game

Post by Cile »

Shivaware wrote: 02 August 2026, 15:33
Cile wrote: 01 August 2026, 17:42 Confusingly referring to Arena as tournament play.
Tournaments on BGA are already a thing, and they're called tournaments. Arena is not a tournament.

I prefer BGA's tournaments to Arena, and thankfully, red thumbs have no effect in them.
I was referring to tournaments in a general sense:
Tournament
a series of games or contests that make up a single unit of competition (as on a professional golf tour), the championship playoffs of a league or conference, or an invitational event.
An Arena season is a type of tournament, even if they've given it a different name. Like how the Hockey Playoffs are a tournament even though it's not in the name. The video I linked was about the Caribbean Cup, not the Caribbean Tournament but I doubt that caused any confusion. I also made a point of saying
tournament game (Arena season)
The first time I used the term "tournament game" to clarify I was including the Arena Season as a tournament game, because my overall statement that the structure of a tournament will impact how people interact with individual matches applies to more than just the Arena, even if that is my main topic of conversation.
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RazorOz
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Re: Arena player not acccepting the start of the game

Post by RazorOz »

Cile wrote: 01 August 2026, 06:07 I agree. Unfortunately I don't think there's a way to allow people to red-thumb in arena for legitimate reasons, but stop people using them to avoid opponents they cannot beat. My personal preference is to allow people to avoid users that behave in ways that impact their enjoyment, but that's because I don't personally care who's ranked #1 at the end of the season (It seems to largely be who can play more games). Other people do care, neither preference is more valid but it's impossible to please both groups. Possibly you could limit the number of active red thumbs a player can have, but that still doesn't prevent them from just blocking the top X players.
One way is to make it so you can't red thumb players with 100% karma, maybe this would have other effects, but I suspect most the time someone red thumbs someone it's because they did something like quit a game to annoy them, and thus they won't have 100% karma, whereas it would stop most the red thumbs to avoid certain players.

There are issues around red thumbs and not allowing them for Arena.

#1 Is it's just asinine to play players who quit at the end of the game, I know from experience how bad this can be until the rules were changed so all Heat games play to conclusion, that people would just quit on the last turn all the time and you'd have wasted an hour for nothing. Unless more games are going to implement that, it's a big problem I would have with making a system so you can't avoid these players, because some players just ruin the game. Another side is the punishments for quitting could be made far higher, because it's ridiculous that you can quit an Arena game and hop straight back in the queue.

#2 The ELO reducer is encouraging red thumb usage, it's annoying to play games where you can't win ELO and keep getting paired with players you can't win ELO from. I don't use red thumbs this way, but I can see why people do, because it's just annoying to play a game where you can only lose ELO, not gain it, and is more of a problem the smaller the player base is. The ELO reducer should just be scrapped, it's always seemed despised by players, but even if they aren't going to scrap it there are far better ways to implement it than it currently is. Eg. link it to games played rather than time, having it reset every 30 games rather than 30 days would be better for example.
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tbhp
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Re: Arena player not acccepting the start of the game

Post by tbhp »

Shivaware wrote: 02 August 2026, 15:33
Cile wrote: 01 August 2026, 17:42 Confusingly referring to Arena as tournament play.
Tournaments on BGA are already a thing, and they're called tournaments. Arena is not a tournament.

I prefer BGA's tournaments to Arena, and thankfully, red thumbs have no effect in them.
But then you shouldn't be happy that Arena allows red thumbs, because like Cile explained, that's also a tournament in spirit.
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Shivaware
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Re: Arena player not acccepting the start of the game

Post by Shivaware »

tbhp wrote: 02 August 2026, 21:38
Shivaware wrote: 02 August 2026, 15:33
Cile wrote: 01 August 2026, 17:42 Confusingly referring to Arena as tournament play.
Tournaments on BGA are already a thing, and they're called tournaments. Arena is not a tournament.

I prefer BGA's tournaments to Arena, and thankfully, red thumbs have no effect in them.
But then you shouldn't be happy that Arena allows red thumbs, because like Cile explained, that's also a tournament in spirit.
You probably should just add the forum foe configuration link as your signature file.
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Cile
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Re: Arena player not acccepting the start of the game

Post by Cile »

RazorOz wrote: 02 August 2026, 17:33
One way is to make it so you can't red thumb players with 100% karma, maybe this would have other effects, but I suspect most the time someone red thumbs someone it's because they did something like quit a game to annoy them, and thus they won't have 100% karma, whereas it would stop most the red thumbs to avoid certain players.
The problem with this is there are legitimate reasons to want to red thumb a player that doesn't cause loss of Karma. OPs frustration with players entering the queue and then but starting the game is one of them. I had an arena have recently that was 2 moves per day and my opponent would regularly take 30+ hours between moves then make 3 moves in one day filling their time bank back up. Within the rules for them to do so, but annoying when I would rather play at a steady pace instead of 3 moves every other day.
Also, if players would rather finish a game than eject a player out of time they would not be able to red thumb that player after the game regardless of how much they went over time, as for some reason the system only imposes penalties when a player is removed from the table, not when they run out of time.
#2 The ELO reducer is encouraging red thumb usage, it's annoying to play games where you can't win ELO and keep getting paired with players you can't win ELO from. I don't use red thumbs this way, but I can see why people do, because it's just annoying to play a game where you can only lose ELO, not gain it, and is more of a problem the smaller the player base is. The ELO reducer should just be scrapped, it's always seemed despised by players, but even if they aren't going to scrap it there are far better ways to implement it than it currently is. Eg. link it to games played rather than time, having it reset every 30 games rather than 30 days would be better for example.
I do agree that in situations where you cannot possibly pick your opponent, like the Arena, there shouldn't be ELO penalties. The system should just spend more time trying to find a different opponent to match you with.
FrankJones
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Re: Arena player not acccepting the start of the game

Post by FrankJones »

You can red-thumb a player at any time.
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tbhp
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Re: Arena player not acccepting the start of the game

Post by tbhp »

Cile wrote: 04 August 2026, 17:29
RazorOz wrote: 02 August 2026, 17:33
One way is to make it so you can't red thumb players with 100% karma, maybe this would have other effects, but I suspect most the time someone red thumbs someone it's because they did something like quit a game to annoy them, and thus they won't have 100% karma, whereas it would stop most the red thumbs to avoid certain players.
The problem with this is there are legitimate reasons to want to red thumb a player that doesn't cause loss of Karma.
Yeah, the idea to correlate red thumbs with karma seems redundant. I mean, I don't really agree with the concept of red thumbs, I think karma is well enough. But if you are gonna have red thumbs, then they should be a player's choice rather just be an extension of what karma already does.
Cile wrote: 04 August 2026, 17:29 Also, if players would rather finish a game than eject a player out of time they would not be able to red thumb that player after the game regardless of how much they went over time, as for some reason the system only imposes penalties when a player is removed from the table, not when they run out of time.
That's something I think should be handled by karma. It somewhat feels off when I want to finish a game with a player who is out of time and by doing so they are able to finish the game without receiving any penalty. Karma should be affected any time someone goes out of time, which would have the effect of creating a stronger incentive for players to not go out of time, while also not necessarily meaning the game has to be terminated right now.
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Cappa
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Re: Arena player not acccepting the start of the game

Post by Cappa »

NutsyMind00X wrote: 26 July 2026, 21:01 Hi alll,

i know that most of you are dsigusting this situation so maybe uou can vote for this
https://boardgamearena.com/bug?id=234428

have a good night,
See u
I voted no, the current system is perfect.
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