Sawed-off reload

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petrel17
Posts: 2
Joined: 07 February 2025, 11:59

Sawed-off reload

Post by petrel17 »

The sawed-off has been fired and the bottom of the card says it has to be reloaded. I can't find a button to perform the reload. There were 2 sawed-off used in both hands by the survivor (if it makes any difference). I'd be grateful for you advice.
Max Power 357
Posts: 31
Joined: 11 February 2023, 02:48

Re: Sawed-off reload

Post by Max Power 357 »

I believe it is along the menu bar at the top of the screen. There will be a button for reloading similar to the inventory or activate the survivor button.
petrel17
Posts: 2
Joined: 07 February 2025, 11:59

Re: Sawed-off reload

Post by petrel17 »

Thank you for the repsonse! There is such a button. It is also automatically reloaded after the round is over. I guess, my problem was that the survivor was aiming at an enemy with 2hp (I forgot that sawed-off's strength is 1).
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brevanmiles
Posts: 2
Joined: 06 March 2026, 17:24

Re: Sawed-off reload

Post by brevanmiles »

The game rules say a reload can be done as an in turn action but I am not seeing any option for that when I have a character with a ranged weapon.
Its making the game much harder than it should be.
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dizzymisslizzy17
Posts: 37
Joined: 18 January 2022, 23:13

Re: Sawed-off reload

Post by dizzymisslizzy17 »

Only some guns need to be reloaded - the sawed off shotgun and ma's shotgun and maybe one more? I don't remember

Anyway - when you have a weapon that needs to be reloaded, like it was stated above, in the bar of buttons with the "inventory", "make noise" and "do nothing" buttons, you'll have a button that says "reload". If you click that, your gun gets reloaded and you spend an action.
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Schwerpunkter
Posts: 18
Joined: 28 November 2024, 08:01

Re: Sawed-off reload

Post by Schwerpunkter »

And note that you don't need to reload it unless you want to shoot it again in same Actor activation. Regardless of how you used the weapon on your previous turn, it will automatically be reloaded for the start of your next Actor turn (so don't waste an Action reloading when you don't need to).
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