Hi,
this post is based currently on Nemesis: Retaliation in Beta status if other Semi-Coop games behaves differently, then please let me know.
What I observe currently, is when all player wins or all players lose, it is considered a Tie with minimal ELO changes.
This causes Toxic behaviour - if I want to climb in ranks, I should not only play to win, but also make someone else to lose (ruining their experience).
Nemesis: Retaliation win conditions in Semi-Coop variant is to win, Player need to Survive and complete his individual objectives. Results of other players surviving or completing their objective does not improve your score according to the game rules.
What I see as draft of Solution is to introduce 5 states of End Game results vs other Players:
1) Win - Normal ELO increase
2) Win-tied - Reduced ELO increase (~20%-30%)
3) Tie - current behaviour (it would never happen in Nemesis: Retaliation - but may happen in other games)
4) Lose-tied - Reduced ELO decrease (~20%-30%)
5) Lose - Normal ELO decrease
Above change will make me focus on winning in Semi-Coop, not on making other players lose.
This would allow Nemesis: Retaliation to be succesfull Arena Game in the future. Hoping for the same for other semi-coop games.
EDIT: Seems like this is related to one of the most voted suggestion on BGA https://boardgamearena.com/bug?id=11297
this post is based currently on Nemesis: Retaliation in Beta status if other Semi-Coop games behaves differently, then please let me know.
What I observe currently, is when all player wins or all players lose, it is considered a Tie with minimal ELO changes.
This causes Toxic behaviour - if I want to climb in ranks, I should not only play to win, but also make someone else to lose (ruining their experience).
Nemesis: Retaliation win conditions in Semi-Coop variant is to win, Player need to Survive and complete his individual objectives. Results of other players surviving or completing their objective does not improve your score according to the game rules.
What I see as draft of Solution is to introduce 5 states of End Game results vs other Players:
1) Win - Normal ELO increase
2) Win-tied - Reduced ELO increase (~20%-30%)
3) Tie - current behaviour (it would never happen in Nemesis: Retaliation - but may happen in other games)
4) Lose-tied - Reduced ELO decrease (~20%-30%)
5) Lose - Normal ELO decrease
Above change will make me focus on winning in Semi-Coop, not on making other players lose.
This would allow Nemesis: Retaliation to be succesfull Arena Game in the future. Hoping for the same for other semi-coop games.
EDIT: Seems like this is related to one of the most voted suggestion on BGA https://boardgamearena.com/bug?id=11297