mobile interface

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elfosardo
Posts: 5
Joined: 11 June 2020, 09:09

mobile interface

Post by elfosardo »

the interface on mobile needs some adjustments and improvements:
- the scenario goals right now are on top of the map, blocking the visual
- we should be able to zoom the map out or in as sometimes the actions are not visible if for example objectives are on the border of the map
- (this is not only for mobile) would be great if clicking on the character sheet or portrait would go to the character on the map, also better highlight for character tokens would be amazing
- in general better positioning for the info would be great

thanks!
JRAgames
Posts: 1
Joined: 01 August 2025, 17:07

Re: mobile interface

Post by JRAgames »

I agree with this. The interface for mobile really isn't too bad and would just benefit from some simple adjustments. I also have trouble seeing tokens in general because they're all so small. I also have trouble telling what space zombies are in. I'll move into a space thinking I'll be within gun range just to find out I need to move another space. Wish there was a simple undo button.
totmachen
Posts: 3
Joined: 08 April 2026, 04:58

Re: mobile interface

Post by totmachen »

You can close the goals list by tapping the white or yellow triangle (changes color for me) in the upper left area of the goals list. It will reduce to a white or yellow triangle in the upper right of the overall map and can be tapped to reopen. Agree on the other suggestions as well.
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Jerjer
Posts: 5
Joined: 09 November 2012, 09:27

Re: mobile interface

Post by Jerjer »

I agree too.
Plus :
- Size of tokens is too small. Could it be adapted to the number of tokens in a cell ? Especially for survivors. Agree with highlight too.
- could the selected survivor be placed on top of the list to not have to scroll at the bottom which is annoying for last one especially.
- could both survivors during an exchange be placed on top of the list, maybe even side by side ?
- in real life after a wrong move we can go back. An undo would be appreciated as long as no dice has been played or card drawn or any hazard event.
- when we want to move directly to 4 files away with 4 actions spent, it would be nice to do it in one click and not tile after tile. With a note or warning if it uses more than 1 action.
- the rule point that each survivor count as a noise token can be easily forgotten, I can't find an easy and not intrusive way to prevent a big mistake but it would be nice.
- can we actually check the discard pile and is it allowed in the rules ? I think especially about pimpweapons pile where there is 2xAaaaaah cards. Either we have to memorize the previous draws or we have the right to check the discarded cards ?

Thanks for this game on BGA to every person who made it happen, it is such a cool game and I already experienced epic situations as 15 years ago with my friends, so cool.
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