Moving on "empty" mountains

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ludopath
Posts: 7
Joined: 28 April 2018, 16:52

Moving on "empty" mountains

Post by ludopath »

As it stands, you can still move your goat on mountains where no more VPs are available.
Of course you can see that (there's a red 0 on top), yet it can very easily happen by oversight.
Therefore it would be nice if the system didn't allow such pointless (potentially game-losing) moves in the first place.
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ohtarelenion
Posts: 10
Joined: 23 April 2024, 10:58

Re: Moving on "empty" mountains

Post by ohtarelenion »

I don't understand why the system should prevent this. The move is legal, it's just bad. But choosing good moves is the player's responsibility.
ponsfrilus
Posts: 18
Joined: 09 March 2022, 21:07

Re: Moving on "empty" mountains

Post by ponsfrilus »

Maybe it should be a game option, "prevent move on empty track" with opt-in? It would be off for arena and tournament, but it would be possible to opt-in for casual games?
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pdy333
Posts: 4
Joined: 08 February 2023, 11:30

Re: Moving on "empty" mountains

Post by pdy333 »

Actually, if the game is tied at the end, and you have more goats at the top of the mountains than your opponent you will receive a decisive point to win the game. So it does pay, although rarely, to move a goat to the top of a mountain that has expired…particularly if it’s a tight game.
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DigitalMatt
Posts: 2
Joined: 31 August 2025, 21:09

Re: Moving on "empty" mountains

Post by DigitalMatt »

pdy333 wrote: 15 February 2026, 22:29 Actually, if the game is tied at the end, and you have more goats at the top of the mountains than your opponent you will receive a decisive point to win the game. So it does pay, although rarely, to move a goat to the top of a mountain that has expired…particularly if it’s a tight game.
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Jontia
Posts: 246
Joined: 06 March 2014, 22:59

Re: Moving on "empty" mountains

Post by Jontia »

ludopath wrote: 23 September 2025, 09:15 As it stands, you can still move your goat on mountains where no more VPs are available.
Of course you can see that (there's a red 0 on top), yet it can very easily happen by oversight.
Therefore it would be nice if the system didn't allow such pointless (potentially game-losing) moves in the first place.
You might need to be able to do this to ensure you don't have multiple dice un-used when trying to combine two other for a specific total.
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