Karma too generous – this needs to change
- Meeplelowda
- Posts: 3950
- Joined: 14 March 2020, 10:31
Re: Karma too generous – this needs to change
Those settings DO NOT mean that each player is going to make, or has agreed to make, 8/12/24 moves per day. They mean that the table as a whole will make 8/12/24 moves per day if everyone uses the maximum time in the increment and makes no moves outside of the playing hours. In practice, people frequently don't use the maximum of their increment on every single turn and will make some moves outside the playing hours, so it will move faster. Perhaps something like 12/18/36 moves per day for the table. Sometimes it moves a little faster, and sometimes it slows down for a while if someone has built up the maximum of their time bank of 3x the increment and uses most of it for one of their turns.MrBigos wrote: ↑19 August 2026, 20:24 That's my point. I really want to play 24 move per day tables. But players doesn't move 24 times. They move like 4, maybe 6. Some people join such table and they move twice a day... this is annoying.
Time added each turn is appropriate. What isn't are the players who join the table declaring they will move 8/12/24 times per day and they are moving twice.
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Re: Karma too generous – this needs to change
Ok, you are right. I've run some simulations and you are correct, but only for games without moments of simultaneous turns (likve everybody picks a card from their hand). Lets not focus on such games or moments, those are omitable.Meeplelowda wrote: ↑20 August 2026, 09:22Those settings DO NOT mean that each player is going to make, or has agreed to make, 8/12/24 moves per day. They mean that the table as a whole will make 8/12/24 moves per day if everyone uses the maximum time in the increment and makes no moves outside of the playing hours. In practice, people frequently don't use the maximum of their increment on every single turn and will make some moves outside the playing hours, so it will move faster. Perhaps something like 12/18/36 moves per day for the table. Sometimes it moves a little faster, and sometimes it slows down for a while if someone has built up the maximum of their time bank of 3x the increment and uses most of it for one of their turns.MrBigos wrote: ↑19 August 2026, 20:24 That's my point. I really want to play 24 move per day tables. But players doesn't move 24 times. They move like 4, maybe 6. Some people join such table and they move twice a day... this is annoying.
Time added each turn is appropriate. What isn't are the players who join the table declaring they will move 8/12/24 times per day and they are moving twice.
So this situation makes it even worse for my cases. If in 3 player game of 24 moves per table, you only need to move 8 times to be on time, then it sounds like it should be very much impossible to time out if you are joining fast table. But still, there are players who make 1 or 2 moves a day. So imagine you want to play fast, 3 players, two players make their moves in like 30 or 60 minutes and third player moves after 6 hours. So after first day, there were like 5-6 turns played, on the second day the same and game is timed out after 12 turns. This is what annoys me. I don't want to
play with people who makes 1 or 2 turns per day, when it should be like 8 turns.
Re: Karma too generous – this needs to change
Right. Some people seem make 1-2 moves a day, no matter what, and join any available table, whatever its speed and playing hours. They then complain when you expel them, accuse you of wanting a "free win" and threaten you with a red thumb and telling all their "friends" to block you from their tables.
I suggest to expel them as soon as they're out of time. That's the only way their karma can decrease and hopefully prevent them from joining your (or someone else's) future games. If it happens frequently they might also eventually learn to pay attention to table settings before joining. You can also red-thumb them, and report them if they become abusive in chat.
Otherwise, a warning before joining fast turn-based tables would probably be good. And I suggested elsewere (although I don't think I filed a proper suggestion) that joining a table should only be possible during its playing hours.
I suggest to expel them as soon as they're out of time. That's the only way their karma can decrease and hopefully prevent them from joining your (or someone else's) future games. If it happens frequently they might also eventually learn to pay attention to table settings before joining. You can also red-thumb them, and report them if they become abusive in chat.
Otherwise, a warning before joining fast turn-based tables would probably be good. And I suggested elsewere (although I don't think I filed a proper suggestion) that joining a table should only be possible during its playing hours.
Re: Karma too generous – this needs to change
Exactly that.
From my experience, complaining happens very rarely, like 1 in 100 games, but they don't threat, just accept their fate.
I am doing that if the game is in the first half. If in second half, I would rather play a little longer, but actually finish the game I've already invested time.
Well, no. Because such players very often play fast paces games (like flip7) in real time and they boost karma within minutes back to 100. That's why I would like to add karma limit for such players to 95 (which is still good karma, but not enough for people who would like to have 100 karma table).
They never learn...
They are not abusive. They just play slow, ruining game for every other player. But it isn't something that you can report according to the terms & conditions of BGA.
Re: Karma too generous – this needs to change
Actually if you sign up for 24 moves per day then you need to be prepared that you have to do 24 moves per day. So you did agree to do that.
Because if your opponent always makes their move instantly then only your time will be running and you'll have to do the 24 moves to not lose on time.
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- Meeplelowda
- Posts: 3950
- Joined: 14 March 2020, 10:31
Re: Karma too generous – this needs to change
This completely unrealistic edge case of instantaneous moves by all your opponents that people (not just you) keep repeating is rather silly I think. If we want to consider events that are low probability, but not impossible, why aren't we all walking around with helmets to protect against stray meteorite strikes?Silene wrote: ↑20 August 2026, 11:39Actually if you sign up for 24 moves per day then you need to be prepared that you have to do 24 moves per day. So you did agree to do that.
Because if your opponent always makes their move instantly then only your time will be running and you'll have to do the 24 moves to not lose on time.
I said in another thread, and I'll repeat it here: show even one example of someone on BGA being forced to make 8/12/24 moves in one day in a fast turn-based game because they would otherwise run out of time, as opposed to choosing to do it. Unlike that scenario, a person being hit by a meteorite has actually happened.
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Re: Karma too generous – this needs to change
Whatever the likelihood, you should be aware of that. If it happens, it's your fault and no one else. Do not blame the player who played instantly or the meteorite.