Require Games to disclosure AI Art

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lefalaf
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Re: Require Games to disclosure AI Art

Post by lefalaf »

Thomas wrote: 18 August 2026, 06:28 But then, we need to discuss, when a game should be considered „using AI art“? Is a painting by a human, that gets improved by AI filters an AI art? Does it count, if a single image is AI generated?
It's not hard. AI used = yes. So, yes. and yes.
It seems absurd for someone to do their own art and then want to pass it through AI (to slopify it IMO), so that sounds like a straw man to me.
Thomas wrote: 18 August 2026, 06:28 And who will decide if a game gets the „using AI art“ tag? The publisher? The developer (for the BGA version)? A BGA paid stuff? The BGA Community? And how do you proof that a game uses AI art, if the publisher does not label the retail version as „using AI art“? Just looking at it and saying „that looks like AI“? Or only, if the image is marked as AI (watermark?)?

And how to handle the already existing 1000+ games?
There aren't many right now, and it's easy enough to identify and many seem to admit they used it anyway. Perhaps one might slip through every now and then. It's only a handful or so currently. The existing catalog beyond those does not need to be considered as they predate LLM slop appearing. It's really not that hard for BGA to have an extra checklist step before allowing a game here to block or at least tag as such.
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lefalaf
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Re: Require Games to disclosure AI Art

Post by lefalaf »

There are also lists on BGG, such as those noted here:
https://boardgamegeek.com/thread/374581 ... 6#47994946

In addition to that, some of the gen AI tools have their own artist tags and are listed as artist on some games. Midjourney AI and DALL-E are two.

There is also this list - the largest I've seen yet, but I haven't looked long:
https://boardgamegeek.com/boardgamefami ... gamefamily

I see that its more than a handful of BGA games, but they are more or less obvious ones I already suspected and forgot about, and only games from the past couple of years are relevant. It may get tougher to identify if the tools improve or companies decide to lie (well) about it.
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Jellby
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Re: Require Games to disclosure AI Art

Post by Jellby »

lefalaf wrote: 20 August 2026, 05:19 It's not hard. AI used = yes.
What is AI? Is an "improve" filter in Photoshop or Gimp using AI? Is "auto levels" using AI?
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lefalaf
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Re: Require Games to disclosure AI Art

Post by lefalaf »

Jellby wrote: 20 August 2026, 08:33
lefalaf wrote: 20 August 2026, 05:19 It's not hard. AI used = yes.
What is AI? Is an "improve" filter in Photoshop or Gimp using AI? Is "auto levels" using AI?
I should have said gen-ai, although it is implied.

EDIT: And if a particular filter is funneling through gen-AI, then I would argue it also counts. There are many other tools and filters to touch something up without using gen-AI. People managed fine before a couple years ago.
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Jellby
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Re: Require Games to disclosure AI Art

Post by Jellby »

I'm sure there are (or there will be in the near feature) many filters/effects that use gen-AI (assuming there's a clear definition for that) under the hood, without necessarily telling you.
JohnnyCyclops
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Re: Require Games to disclosure AI Art

Post by JohnnyCyclops »

I support the OP and the need to clearly label AI generated content on the site
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