I've seen quite a lot of good players play turn-based games, ranging from 5 up to 40 at a time, so I have a few questions on that:
1. How do you keep track of the game? Do you write down every draft, every skipped card, every opponent's move that might be revealing of their game plan? I can barely keep track of the 1 game I am playing in real time, and I am allegedly a good player.
2. Do you min-max everything 2 generations ahead taking into account all the odds you'll see certain cards, what cards you might have to cut, how many cards you are allowed to buy as a carrying cost without delaying your core economic development and so on? Do the opponents do the same, assuming they are 500+ rated and don't play turn-based games save for that one against you?
3. With that in mind, does the game quality decrease or increase overall? Obviously, if you are yourself tryharding your blunders will decrease, but do 600+ players who don't play turn-based a lot make rookie mistakes like forgetting they passed NRA gen1 which was 2 days ago in real time so in gen4 draft they pass you a bad playable third plant tag instead of a kinda good card, putting themselves in a fight against an insane ground game which they would surely avoid in a real time game?
4. Is peak ELO easier to get tryharding in turn-based since opponents are gonna make such blunders more often due to not tryharding as much? Because many good players will play near optimal and without serious blunders in real time, whereas forgetting what happened yesterday is very likely if you don't write it all down and can lead to decisions that lose the game instantly.
5. How long do you actually play when all the offline time is removed and it is only you staring at a board calculating?
1. How do you keep track of the game? Do you write down every draft, every skipped card, every opponent's move that might be revealing of their game plan? I can barely keep track of the 1 game I am playing in real time, and I am allegedly a good player.
2. Do you min-max everything 2 generations ahead taking into account all the odds you'll see certain cards, what cards you might have to cut, how many cards you are allowed to buy as a carrying cost without delaying your core economic development and so on? Do the opponents do the same, assuming they are 500+ rated and don't play turn-based games save for that one against you?
3. With that in mind, does the game quality decrease or increase overall? Obviously, if you are yourself tryharding your blunders will decrease, but do 600+ players who don't play turn-based a lot make rookie mistakes like forgetting they passed NRA gen1 which was 2 days ago in real time so in gen4 draft they pass you a bad playable third plant tag instead of a kinda good card, putting themselves in a fight against an insane ground game which they would surely avoid in a real time game?
4. Is peak ELO easier to get tryharding in turn-based since opponents are gonna make such blunders more often due to not tryharding as much? Because many good players will play near optimal and without serious blunders in real time, whereas forgetting what happened yesterday is very likely if you don't write it all down and can lead to decisions that lose the game instantly.
5. How long do you actually play when all the offline time is removed and it is only you staring at a board calculating?