Posting in this thread to not make a million new posts, slightly related.
So last game we had a situation where two players were essentially eliminated, but they still had to sit though the rest of the games clicking okay and no-response to a bunch of stuff constantly. And so this gave me an idea. Can't there be an option to just let a player go into voluntary "zombie mode" (i belive this is what you call it when a player has quit and their turns are skipped. If people had this option I think it would maybe stop a fe from at least quitting. And if all players did it the game would end with the last player to do so being the winner.
Fortunately yesterday the two players were good sports about it and sat though the whole thing, but it makes no sense that they should have to sit there and click for almost an hour when they are 0% to win.
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weatherguy92 wrote: ↑01 September 2026, 20:08
What helps for me is setting a filter of what players can join my game, only above 75% karma (I believe is the term). Thumbs-downing players who quit prevents repeats, like GT mentioned, also works. Finally, I typically stick with turn-based, which filters out folks who quit because they didn't realize the time commitment. I believe I'm at 2 quits in 18 games, so not too bad.
Good to hear it's better for a-sync, I however have zero interest in non-live games =(
I obviously red-thumb players that don't behave already.