Hegemony: Lead your Class to Victory!

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DrClick
Posts: 1272
Joined: 07 July 2011, 14:30

Hegemony: Lead your Class to Victory!

Post by DrClick »

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We are starting the back-to-school month with a bang! Hegemony: Lead your Class to Victory made a massive splash upon release and received multiple awards, because of how it simulates real-world politics and macroeconomics.
 
In this asymmetric, card-driven political-economic simulation, you control a completely different socio-economic class of a modern nation, each with its own unique components, actions, and paths to victory.
 
There are four roles you can play: the Working Class, whose goal is to find jobs for the workers, increase its population and secure high wages;  the Capitalist Class whose objective is pure profit; the Middle Class, which balances between higher wages and lower taxes; and the State, that must maintain social stability and legitimacy.
 
While you have your own separate goals, all the players are limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade, etc. Voting on those policies and using their influence to change them is also very important. Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda.
 
Hegemony: Lead your Class to Victory is played over a five rounds. Each one consists of multiple phases: the Action Phase, the Production Phase, the Elections Phase and the Scoring Phase. At the end of the 5th round, there is an additional Endgame step and end-game scoring is applied.
 
Will you take the side of the workers and fight for social reforms, or will you stand with the corporations and the free market?
https://boardgamearena.com/gamepanel?game=hegemony
 
 
Our thanks go to Vangelis Bagiartakis and Varnavas Timotheou, the game designers, as well as Hegemonic Project Games ,the publisher, for letting you try to achieve hegemony on the platform. And a big thank you to both Thalack and scottwever for the BGA port of this heavy machinery.
 
This was your Wednesday release.
You’re the only person who can provide guidance in this raging war, so take care and play fair…
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Singyuan93
Posts: 1
Joined: 13 July 2026, 13:22

Re: Hegemony: Lead your Class to Victory!

Post by Singyuan93 »

Any tutorial? I afraid I mess up in player vs player.
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Vova_Korobka
Posts: 3
Joined: 23 May 2013, 20:51

Re: Hegemony: Lead your Class to Victory!

Post by Vova_Korobka »

Great news! Cannot play my physical version. Hope to find other player here to try it
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jgpenner
Posts: 1
Joined: 01 June 2020, 03:29

Re: Hegemony: Lead your Class to Victory!

Post by jgpenner »

An outstanding game, and an excellent port.
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zero_aperture
Posts: 2
Joined: 27 February 2016, 20:41

Re: Hegemony: Lead your Class to Victory!

Post by zero_aperture »

Fantastic port of a fantastic design. Been enjoying this and world order IRL this past month.
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GF1954
Posts: 1
Joined: 06 August 2024, 03:16

Re: Hegemony: Lead your Class to Victory!

Post by GF1954 »

A game for our present time!
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Peaceful Oak
Posts: 1
Joined: 01 April 2021, 07:22

Re: Hegemony: Lead your Class to Victory!

Post by Peaceful Oak »

Excellent game, and fantastic port! Fully functional, lots of support and information. Great job all involved!
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Michielos
Posts: 17
Joined: 07 July 2018, 18:43

Re: Hegemony: Lead your Class to Victory!

Post by Michielos »

Loved to play this game during alpha and beta. Its just soo good. I have a physical copy too, but i only get it to the table a couple of years unfortunately/
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computer82
Posts: 32
Joined: 23 March 2014, 15:45

Re: Hegemony: Lead your Class to Victory!

Post by computer82 »

I tried it during the alpha and didn't like it at all! I've played about 10 games in person, but online it loses that whole "political negotiation" atmosphere.
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Mrtuffstuff
Posts: 10
Joined: 25 August 2012, 04:42

Re: Hegemony: Lead your Class to Victory!

Post by Mrtuffstuff »

14,000 plays before making it through Beta. I'll bet it's running squeaky clean now! I liked to check the bug forum for progress on bug reports, and let me tell you the devs were crushing it. Thank you so much for your hard work to make this as good as it could be. I remember seeing someone ask for a Tax calculator and the dev was like....good idea, I'll do it.
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