GTSchemer wrote: ↑06 September 2026, 03:19
This may be a silly question, but how would that handle the situation of someone simply refusing to play (or getting sick and not logging on)? I assume letting someone hold a tournament hostage if they decided not to play would be very bad.
You time them out, and the game goes on.
GTSchemer wrote: ↑06 September 2026, 23:00
I feel this might encourage bullying players to get them to drop out in some interactive games, giving remaining players massive advantages depending on their map position etc.
You'd have to give examples for me to visualise what you mean. In my mind I sort of feel like in what you're describing, someone can already effective kingmake who they want the winner to be anyway. This idea would also work both ways, you could theoretically bully someone to drop out because you know you're going to lose, it's not impossible, but I'm a little doubtful how much it would go on, just because how much attention are others going to pay to randoms on the internet.
What I am saying is it should be an option anyway, much like the option to turn off kicking is now an option. They should be an option "game always plays to conclusion", ala what's already implemented at Heat, Formula D etc. Then would be up to creators if they think this is a good option for their tournament.