White and gray meeples are difficult to distinguish

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Feroshi
Posts: 1
Joined: 17 July 2020, 09:37

White and gray meeples are difficult to distinguish

Post by Feroshi »

First of all, thank you for bringing Hegemony to BGA. I've been enjoying the implementation so far.

I would like to report a small accessibility/visibility issue. I often find it difficult to distinguish the white meeples from the gray meeples, especially when quickly scanning the board. Depending on the screen or display settings, the two colors can look very similar, and I've already made mistakes because of this.

Would it be possible to improve the contrast between them? For example:

Add a darker outline to the white meeples.
Use a slightly darker or different shade for the gray meeples.
Or provide an optional high-contrast mode.

I don't know if other players experience the same issue, but I thought it was worth mentioning while the implementation is still in beta.

Thanks for your work!
Sicaria Occaeco
Posts: 5
Joined: 14 April 2025, 05:35

Re: White and gray meeples are difficult to distinguish

Post by Sicaria Occaeco »

Yes!
I was going to post the same thing. I think a darker gray would be enough and should be an easy quick ui change.

When the white are next to the gray you can slightly distinguish them, but separate makes it harder. Please make this change.
Nanobugg
Posts: 1
Joined: 19 May 2026, 20:01

Re: White and gray meeples are difficult to distinguish

Post by Nanobugg »

I was looking for a post like this. Last night I was playing with the wife and she had trouble differentiating them.

I agree with either a darker outline on the white meeples or a darker tone on the gray meeples.
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Sylafrs
Posts: 24
Joined: 05 September 2023, 17:13

Re: White and gray meeples are difficult to distinguish

Post by Sylafrs »

Iconography could help too, I mean the ressources icons are there :p
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VGL_fr
Posts: 1
Joined: 13 August 2026, 09:58

Re: White and gray meeples are difficult to distinguish

Post by VGL_fr »

+1
Feroshi wrote: ↑06 July 2026, 18:04 First of all, thank you for bringing Hegemony to BGA. I've been enjoying the implementation so far.

I would like to report a small accessibility/visibility issue. I often find it difficult to distinguish the white meeples from the gray meeples, especially when quickly scanning the board. Depending on the screen or display settings, the two colors can look very similar, and I've already made mistakes because of this.

Would it be possible to improve the contrast between them? For example:

Add a darker outline to the white meeples.
Use a slightly darker or different shade for the gray meeples.
Or provide an optional high-contrast mode.

I don't know if other players experience the same issue, but I thought it was worth mentioning while the implementation is still in beta.

Thanks for your work!
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CautiousGambler
Posts: 8
Joined: 18 February 2026, 04:18

Re: White and gray meeples are difficult to distinguish

Post by CautiousGambler »

agree on the colors and also would like to see Round 2 Turn 3 at the top.... unless I'm missing that somewhere else besides the game feed?
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Bender3002
Posts: 90
Joined: 19 January 2024, 15:42

Re: White and gray meeples are difficult to distinguish

Post by Bender3002 »

You can see that indirectly with how many cards you have. You have 7 cards in hand at the beginning of the round, so the difference you currently have is the turns you have played already. Or you can subtract 2 of your current hand size and then you know, how many turns you have left this round
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