Has anyone implemented a game where the lowest positive score wins, while still displaying the actual positive scores in BGA?
Example:
Player A: 31
Player B: 51
Player A should win because 31 is lower.
My understanding is that BGA normally determines ranking based on the highest player_score, so the workaround I've seen is storing scores as -31 and -51. That correctly makes the -31 player win, but it's confusing because the game then displays negative scores and technically -51 is the lower score.
I've also seen approaches like giving the winner an artificial high score or using 1/0, but I'd prefer to display the game's real scores.
Is there a supported way to tell BGA that lower player_score is better, or to separate the displayed score from the value BGA uses for ranking?
If anyone knows a BGA game that handles this cleanly, I'd appreciate an example I can look at.
Example:
Player A: 31
Player B: 51
Player A should win because 31 is lower.
My understanding is that BGA normally determines ranking based on the highest player_score, so the workaround I've seen is storing scores as -31 and -51. That correctly makes the -31 player win, but it's confusing because the game then displays negative scores and technically -51 is the lower score.
I've also seen approaches like giving the winner an artificial high score or using 1/0, but I'd prefer to display the game's real scores.
Is there a supported way to tell BGA that lower player_score is better, or to separate the displayed score from the value BGA uses for ranking?
If anyone knows a BGA game that handles this cleanly, I'd appreciate an example I can look at.