Ridiculous dice

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Jontia
Posts: 255
Joined: 06 March 2014, 22:59

Re: Ridiculous dice

Post by Jontia »

MattTheHoser wrote: ↑24 September 2026, 05:25 Every one of these threads ends up with people pointing out the stats on the dice rolls. What is left out of the frustration-discussion is the timeliness of the dice rolls in comparison to what was forced on the board. There are scenarios that will force you to leave a solo when you'd rather not. I'd love to see the stats on how often that gets punished with the perfect two dice scenario, navigating blank spaces on the board. There are far too many instances of a perfect posterior extraction roll that is punishing to the result of the game. Sure, one of two dice hitting perfect is expected, but the sniper shot of a two dice roll seems very unbalanced. There seems to be some dreadful if/then logic behind the randomness.

<flame away>
<flame on>
This is a pretty clear "I remember when bad things happen to me" moment. In a way it's totally unprovable, without vision of the code at the time of the roll you can't prove the this particular kind of bias, because collecting dice rolls over time is meaningless, you're suggesting that the game notices critical moments in play and fixes the dice to help one player.

In another way, it's pretty clear that this isn't happening. You can see the code for the game if you sign up for a developer account. And the programming required to cheat in this way would be extremely obvious. And not trivial to actually code. It requires a huge conspiracy of silence from unvetted people. It just isn't at all feasible.
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