Winning is fun, the winner has the most fun. Colony is bad because even the winner hates it after a dragged out pointless (or too many points) 3+ hour slugfest when players just build their engines and ignore everything else in the game. Imagine trying to win a surfing competition during a typhoon, that's colony in many cases, let's take all the skills out of the game.
Initial drafting is especially important when considering colony, earth tag is insane here with even more discounts and rebates. Why play the game at all when someone starts with earth cat, earth office, outpost, space dock, cartel, space port colony and such. You need initial draft to reveal the hand information and spread out cards.
marathus wrote: ↑27 September 2026, 01:04
I agree. It’s just that I believe Fryx did a much better job than he gets credit for. There are some missed preludes and a project card or two but besides that everything is well constructed and miraculously holds up across many formats.
Many designers try to balance out their games with expansions. Instead Fryx stands by the design and releases expansions that are meant to be more casual. This naturally makes people think he’s not interested in competitive play. In my eyes it just shows he’s confident in his design and understands the game better than some really good players. As you said it’s not always the case for the designer. But it’s definitely not surprising either.
I’ve been there too. Some time ago I considered initial draft to be an improvement for the game (and I was ranked above 700elo at the time). Now I see that it’s just not true. I think a lot of players would find this game more interesting and rewarding had they realized it’s not decided by the patterns initial draft shallowly fixes. That’s all I meant to say. You may call some of my comments snide. I’d say they’re honest and bluntly truthful.
Fryx is a terrible designer, what are you talking about???? TM is like a lightning in a bottle for him, there is no other noticeable game after TM. He got all the math wrong in the expansions, that's not casual, that's just amateurish and not able to understand his own game. Straight facts. I am happy that you hit 700, that's great, but that's just meant you got competent, you still have a long way to go to know the game.
Yo, what happens when you get math involved and put money on the table? Do you smell Colony, Venus or Turmoil anywhere near the kitchen? You wonder why? They are straight up trash. Your whole thing about participating in a top level tournament and seeing only original rules is laughable at best, name a tournament, put out the rule set, show us it's not a family game night.
This is the most prestigious TM tournament on planet earth with some real money involved, God Bless America of course.
WSBG Vegas Rules and Procedures
Before setup begins, all players should confirm that only cards from the original T erraforming
Mars and its Prelude expansion are included and that all corporation, prelude, and project cards
are present. Corporate era cards should be included.
...
After these steps have been completed:
Deal 1 Prelude corporation to each player.
Deal 2 Original corporations to each player.
After looking at them, players should slide these cards under their player board, setting
any undealt corporations aside face down.
Deal 5 Project Cards to each player and draft them left, each player taking a card and
passing the rest to the player on their left. Repeat until all cards are selected. Be sure
not to mix up cards being drafted and cards being kept.
Deal 5 Project Cards to each player and draft them right, each player taking a card and
passing the rest to the player on their right. Repeat until all cards are selected. Be sure
not to mix up cards being drafted and cards being kept.
Players should slide their ten kept Project cards under their player board.
Deal four Preludes to each player and draft them left, each player taking one card and
passing the rest to the player on their left. Repeat until all cards are selected. Each
player will then choose two preludes to keep and set the other two aside.
....