We all know that one of the great things about Lost Cities is its complexity - much of which is a function of luck and randomness - some of which can be compensated for by good strategy, and some of which can't.
Due to the significant luck factor in the game, I think that the current system of rankings doesn't work very well.
For example, in a survey of the current leader board for the game - everyone who has played a 'critical mass' of games (i.e. ~100 or more) has a win percentage between 51% and 60% - there are a few outliers who have win percentages in the 70's and 80's, but their sample sizes are too small to be statistically significant (usually about 30 games). What this means, is that the leader board is more an expression of a player's ability to meta-game the score keeping system, than it is a reflection of the player's skill at Lost Cities.
Proposal:
1. When the game shifts from 'beta' to 'production' - reset the rankings
2. for 'single games' have the maximum points gain/lost be around 5 points
3. Offer a best of 3, 5, or 7 as a formal option when you setup the game, then have a weighted point shift based on the length of the series and the number of wins (2-0 or 2-1 in a 3 game series, 3-0/3-1/3-2 in a 5 game series, etc.) Best of 3 should cap around 15 point shift, 5 around 25, 7 around 35.
Tracking/Statistics Requests:
1. It would also be really cool to track your own progression in the game - i.e. win % over time periods or # of games.
2. Since you have the data, it would also be really cool to see a metric for 'draw strength' i.e. cumulative value of cards drawn (I know I feel strong when I win a game and my opponent had all 5 10's... it would be cool to get a statistical look at that aspect of the game)
The great thing about lost cities is that good players can run a best of 7 - even if it goes to a 7th game, in well under 30 minutes.
In my RL experience, best of 5 or best of 7 is the way I've seen serious players engage each other.
Thanks for your consideration,
Eric D Hepburn
ericdhepburn
Due to the significant luck factor in the game, I think that the current system of rankings doesn't work very well.
For example, in a survey of the current leader board for the game - everyone who has played a 'critical mass' of games (i.e. ~100 or more) has a win percentage between 51% and 60% - there are a few outliers who have win percentages in the 70's and 80's, but their sample sizes are too small to be statistically significant (usually about 30 games). What this means, is that the leader board is more an expression of a player's ability to meta-game the score keeping system, than it is a reflection of the player's skill at Lost Cities.
Proposal:
1. When the game shifts from 'beta' to 'production' - reset the rankings
2. for 'single games' have the maximum points gain/lost be around 5 points
3. Offer a best of 3, 5, or 7 as a formal option when you setup the game, then have a weighted point shift based on the length of the series and the number of wins (2-0 or 2-1 in a 3 game series, 3-0/3-1/3-2 in a 5 game series, etc.) Best of 3 should cap around 15 point shift, 5 around 25, 7 around 35.
Tracking/Statistics Requests:
1. It would also be really cool to track your own progression in the game - i.e. win % over time periods or # of games.
2. Since you have the data, it would also be really cool to see a metric for 'draw strength' i.e. cumulative value of cards drawn (I know I feel strong when I win a game and my opponent had all 5 10's... it would be cool to get a statistical look at that aspect of the game)
The great thing about lost cities is that good players can run a best of 7 - even if it goes to a 7th game, in well under 30 minutes.
In my RL experience, best of 5 or best of 7 is the way I've seen serious players engage each other.
Thanks for your consideration,
Eric D Hepburn
ericdhepburn