Snakes and Ladders: Extreme Jungle Edition

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WetDogIsHappy
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Joined: 06 November 2012, 05:20

Snakes and Ladders: Extreme Jungle Edition

Post by WetDogIsHappy »

Snakes and Ladders! But with a highly competitive rule set, hence the ":Extreme Jungle Edition" name.

Combine dice roll luck and careful choice of movement.
Climb your elephants to the top of the board.
Players care about what other players are doing, since they can be pushed around the board by other folks' actions.
In addition, there are Chaos Mice that move down the board, impacting players with their movement towards the bottom of the board.


## 🎲 Game Setup & Turn Start

- Starting components: Each player begins the game with 2 dice.
- Underdog bonus: If your score is the lowest, you receive 1 extra die.
- Turn initiation: Roll all your available dice at the start of your turn.

## 🐘 Elephant Movement

- Action phase: Choose 1 rolled die and 1 of your elephants to advance.
- Basic movement: Move the chosen elephant forward the exact number of steps shown on the die.
- Square capacity: Only 1 elephant or mouse can occupy a single square.

## 🪜 Board Hazards

- Ladders: Land on the bottom of a ladder to climb immediately to the top.
- Snakes: Land on a snake head to slide down immediately to the bottom.

## 💥 Collision & Pushing Rules

- Landing on opponents: Pushes their elephant forward until it hits a snake and slides down.
- Landing on yourself: Pushes your own elephant forward exactly 1 step.
- Ripple effects: Pushed pieces can collide with and push subsequent elephants or mice.
- Chain reaction limit: Any piece pushed for a second time in a turn moves forward only 1 step.

## 🐭 Chaos Mice Mechanics

- Direction: Mice start at the top of the board and move downward, opposite to the elephants.
- Timing: All mice move once per round, immediately after the first player's turn.
- Hazards: Mice use ladders and snakes exactly like elephants do.
- Movement range: Each mouse rolls and moves between 2 and 6 steps per turn.
- Collisions: Mice trigger the exact same pushing rules when landing on other pieces.
- The loop: Reaching the bottom of the board sends the mouse instantly back to the top.

## 🏆 Winning the Game

- Exact count: You must roll the exact distance required to land on square 100.
- Retirement: Reaching square 100 removes that elephant to the winner's grazing area.
- Victory condition: The game ends instantly when a player gets their last elephant to square 100.

## ⚙️ Game Options

- Player pieces: Choose between 2 to 7 elephants per player.
- NPC count: Adjust the game to include 4 to 8 Chaos Mice.
- Environment: Select from different board layouts.
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WetDogIsHappy
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Joined: 06 November 2012, 05:20

Re: Snakes and Ladders: Extreme Jungle Edition

Post by WetDogIsHappy »

Added possible move display by clicking on one of your elephants
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WetDogIsHappy
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Joined: 06 November 2012, 05:20

Re: Snakes and Ladders: Extreme Jungle Edition

Post by WetDogIsHappy »

Now all the different Chaos Mice have their own boards to play on.

V1.6
Added 2 new boards for Ruby and Jade Mice.
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WetDogIsHappy
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Joined: 06 November 2012, 05:20

Re: Snakes and Ladders: Extreme Jungle Edition

Post by WetDogIsHappy »

V1.8
Added a fast mouse option, which moves the mice the same way as the elephants.
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lefalaf
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Re: Snakes and Ladders: Extreme Jungle Edition

Post by lefalaf »

Hi - Is the empty white rectangle at the top used for anything? I have yet to see it do anything in my games.

I do see the nice info icon on the right of it to see the rules, but otherwise nothing ever seems to be in the box.
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WetDogIsHappy
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Joined: 06 November 2012, 05:20

Re: Snakes and Ladders: Extreme Jungle Edition

Post by WetDogIsHappy »

It’s the retired elephant preserve.
After an elephant has struggled all the way to 100, they get to graze on fine bananas and observe the chaos below them.
When your last elephant moves there, you win.
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lefalaf
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Re: Snakes and Ladders: Extreme Jungle Edition

Post by lefalaf »

Haha - nice
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WetDogIsHappy
Posts: 64
Joined: 06 November 2012, 05:20

Re: Snakes and Ladders: Extreme Jungle Edition

Post by WetDogIsHappy »

Fancy new dice, make the chaos even more fun.
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lefalaf
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Re: Snakes and Ladders: Extreme Jungle Edition

Post by lefalaf »

You might be well aware, but the dice are showing partial sides again.

Also a suggestion with the live scoring: I see that the live scoring seems to equal the position of the lowest elephant, but wouldn't it make more sense for that to track the number of elephants that got to the top and retired? That is the ultimate goal after all. With all the randomness, and presence of more elephants in the same color, the position of any one elephant (on the board where there is high randomness) doesn't really indicate a player's overall progress.
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WetDogIsHappy
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Joined: 06 November 2012, 05:20

Re: Snakes and Ladders: Extreme Jungle Edition

Post by WetDogIsHappy »

The score could be the sum of your elephants positions / number of elephants.
The score will edge closer and closer to 100 as more elephants finish.

Maybe separate the score and the trigger for who gets the extra die.
Currently the lowest elephant by position gets the extra die, if they have made it out of the starting paddock.

Let me bang through of a couple of test scenarios.

Can you grab another screen shot of the dice?
Theoretically they can not show partial sides, when they have finished “rolling”.
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