Nemesis: Retaliation - Get Away From Her, You…

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DrClick
Posts: 1288
Joined: 07 July 2011, 14:30

Nemesis: Retaliation - Get Away From Her, You…

Post by DrClick »

Image

No intel. No blueprints. Just a dropship, kind of a map, and a mission briefing that boils down to "kill the Queen and hope you're still human when it's over." Nemesis: Retaliation delivers on every word of that.
 
You play a squad of marines sent into a Facility crawling with alien horrors. Sounds cooperative, right? Well, it isn't… not really. Everyone's got a shared Mission Task, sure, but you're also secretly holding a Private Objective, and that hidden agenda might mean leaving a teammate behind, or worse, sabotaging the whole plan for a payday. This is a game where the person watching your back might also be quietly hoping you don't make it back to the shuttle.
 
Each turn, you get 2 Actions. You can move, shoot, search, patch a wound, whatever keeps you breathing. Move through unexplored corridors and you flip new rooms into existence, building the Facility as you go, never knowing what's behind the next door. Make noise, and something might hear you. Roll badly, and a creature crawls out of the dark and into your face.
 
Combat is tense rather than tactical; bullets don't guarantee kills. Fire spreads. Oxygen runs out. And that little Larva bite you shrugged off? It might be quietly turning you into something else entirely, something you won't find out about until it's far too late.
 
Trust is the real currency in Nemesis: Retaliation, and it runs out fast. You'll share ammo with someone one turn and wonder if they're planning to leave you behind the next. Every promise made over comms could be true, or just enough to keep you moving toward someone else's goal. By the end, the scariest thing in the Facility might not be the Queen at all, it's realizing you never really know who is on your side.
 
Need some tips? Communicate and don’t die!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
 
We would like to thank Adam Kwapiński, the game creator, and Awaken Realms, the publisher, for this opportunity to let aliens infest our platform. And our thanks also go to Tisaac and KuWizard for surviving waves of horrors long enough to deliver this BGA port.
 
This was your Wednesday release.
In the end, there is one thing you must do above all: survive. Take care and play fair…
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Mr47the
Posts: 8
Joined: 09 January 2021, 10:08

Re: Nemesis: Retaliation - Get Away From Her, You…

Post by Mr47the »

Yay! I played this on beta and loved it so much I went out and bought myself a copy! Its my favorite semi-cooperative board game.
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undrgrndbg
Posts: 15
Joined: 21 July 2026, 16:22

Re: Nemesis: Retaliation - Get Away From Her, You…

Post by undrgrndbg »

Let's go! 🚀
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sasimirobot
Posts: 2
Joined: 11 May 2014, 19:14

Re: Nemesis: Retaliation - Get Away From Her, You…

Post by sasimirobot »

WOW!
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jaginn
Posts: 1
Joined: 31 October 2024, 10:51

Re: Nemesis: Retaliation - Get Away From Her, You…

Post by jaginn »

Wow, I want expecting this one! My playing group aren't keen on it so will be great to try it out online. Thanks devs!
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XDarkAngelX
Posts: 4
Joined: 26 September 2020, 05:20

Re: Nemesis: Retaliation - Get Away From Her, You…

Post by XDarkAngelX »

Grats.

I've been busy logging bugs and suggestions during the beta but this was already a great implementation. And you finally got me to splurge for Premium for it.

Anyone familiar with how we can log requests for expansion material so it can be prioritized appropriately in the backlog? I would respectfully but enthusiastically like to request the rest of the crew (Bioenhancement Expert from the stretch goals and/or Sharpshooter/UAV from the Support Squad box) and the Neoflesh Cult as a priority.

Oh, and someone pay these folks to do a Nemesis and/or Lockdown implementation. Lockdown on Steam doesn't have async mode. :)
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