The Good: New spatial puzzles and synergy
I love the thinkiness and combo potential of the new creatures. The original Harmonies (while amazing) is for me becoming a bit formulaic. Pulse reinvigorates the game's strategical puzzly-ness.
The Bad: Power creep
The new creatures (once you wrap your head around the spatial requirements) are on average better than the old ones, in terms of tiles-to-points ratio and the utility/combo value of unused tiles.
Half of the new creatures leave behind uninhabited mountains which can be converted into houses or larger mountains - Like Manta Ray, but easier to optimise.
Most of the new habitat requirements are flat, which tends to result in faster games. The base game has a better balance between flat and vertical strategies.
It seems like the designers set the point values of the new creatures a little too high to offset their puzzly-ness (not good, as the puzzly-ness is short-lived).
This has introduced an unfortunate amount of luck to the game. Whoever gets the most Pulse creatures (usually the first player) tends to have a significant advantage.
Notes:
I think Tiger is the new MVP. It combos splendidly with Duck (the OG MVP), Salmon, and Finch (also one of the strongest cards).
I like the art, except for Panda and Axolotl, which I think lack the subtlety and refinement of the previous works of art.
Questions:
What are your favourite new cards? Is there a power creep issue? Do you usually go for Pulse creatures first? Should a future Revised Edition of Harmonies lower some of the new creatures slightly, and boost the unfortunate Koala? Does the expansion art meet the high standard set by the original?
I love the thinkiness and combo potential of the new creatures. The original Harmonies (while amazing) is for me becoming a bit formulaic. Pulse reinvigorates the game's strategical puzzly-ness.
The Bad: Power creep
The new creatures (once you wrap your head around the spatial requirements) are on average better than the old ones, in terms of tiles-to-points ratio and the utility/combo value of unused tiles.
Half of the new creatures leave behind uninhabited mountains which can be converted into houses or larger mountains - Like Manta Ray, but easier to optimise.
Most of the new habitat requirements are flat, which tends to result in faster games. The base game has a better balance between flat and vertical strategies.
It seems like the designers set the point values of the new creatures a little too high to offset their puzzly-ness (not good, as the puzzly-ness is short-lived).
This has introduced an unfortunate amount of luck to the game. Whoever gets the most Pulse creatures (usually the first player) tends to have a significant advantage.
Notes:
I think Tiger is the new MVP. It combos splendidly with Duck (the OG MVP), Salmon, and Finch (also one of the strongest cards).
I like the art, except for Panda and Axolotl, which I think lack the subtlety and refinement of the previous works of art.
Questions:
What are your favourite new cards? Is there a power creep issue? Do you usually go for Pulse creatures first? Should a future Revised Edition of Harmonies lower some of the new creatures slightly, and boost the unfortunate Koala? Does the expansion art meet the high standard set by the original?