Games wanted for BGA / Jeux demandés sur BGA

Suggestions & ideas / Suggestions & idées
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Nav_VanCity
Posts: 1
Joined: 19 February 2021, 02:20

Re: Games wanted for BGA / Jeux demandés sur BGA

Post by Nav_VanCity »

I was wondering if there was a way to vote/suggest expansions to games? Specifically:

1) Would love to see "Ladies of Troyes" added to Troyes

2) Would love to see "Trade and Intrigue" expansion added to Orleans.


Thanks!
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patricklindebrings
Posts: 1
Joined: 17 April 2026, 13:34

Re: Games wanted for BGA / Jeux demandés sur BGA

Post by patricklindebrings »

Game request: Dizzle
Hi,
I would love to see Dizzle added to Board Game Arena.
Dizzle is a clever roll-and-write game designed by Ralf zur Linde, in which players choose dice from a shared pool and use them to mark spaces on their individual game sheets. The different levels and special actions give the game a surprising amount of strategy while keeping the rules easy to learn.
I think Dizzle would be a great fit for Board Game Arena because:
- It works very well with 1–4 players.
- Games are relatively quick.
- The rules are easy to learn, but there are plenty of tactical decisions.
- The shared dice pool creates interaction between players.
- The different game sheets/levels provide a lot of variety and replayability.
- It would work very naturally in an online implementation.
There are also additional game sheets/levels available, which could potentially be added later.
I really enjoy playing Dizzle and would love to be able to play it online with other players on BGA.
Designer: Ralf zur Linde
Publisher: Schmidt Spiele
Players: 1–4
Playing time: approximately 30 minutes
Thanks for considering it!
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Jacko9627
Posts: 4
Joined: 22 May 2021, 22:55

Re: Games wanted for BGA / Jeux demandés sur BGA

Post by Jacko9627 »

Napoleon: The Waterloo Campaign, 1815 is my favourite board game of all time and, in my opinion, would be an excellent addition to Board Game Arena.

The game is easy to learn but offers a lifetime of strategic depth and mastery. It works exceptionally well as a one-versus-one game, but it can also be enjoyed by three players, with one player commanding the British Army, another the Prussians, and a third controlling the French.

While combat is an important aspect of the game, its true brilliance lies in the manoeuvre phase that precedes battle. Players must balance speed, concentration of force, anticipation, and strategic positioning as they move their armies across the map. Every decision can have significant consequences several turns later.

The combat system is equally engaging. Hidden terrain and the possibility of bringing additional forces into an ongoing battle create uncertainty and tension. Players must decide when to commit reserves, when to press an advantage, and when to disengage before risking a costly rout.

Few games capture the operational challenges of the Waterloo campaign so elegantly. There is very little downtime, every turn presents meaningful decisions, and the game remains tense and engaging from start to finish.

Its streamlined rules, manageable component count, hidden information mechanics, and suitability for asynchronous play make it an ideal candidate for implementation on Board Game Arena. I believe it would appeal not only to experienced wargamers but also to players looking to explore historical strategy gaming for the first time.
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