doubles in Castles of burgundy

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tbhp
Posts: 1105
Joined: 16 April 2025, 00:35

Re: doubles in Castles of burgundy

Post by tbhp »

Wait, OP is the one conceding all those games?

I was under the impression that it was their opponents who were conceding the games. OP says they care about fairness, so I assumed they were the one being conceded against, not the other way around, silly me.

This makes the situation potentially very ironic. It seems that OP has an obsession with double rolls working against them. So, if every time they get a lot of double rolls in a game and they aren't doing well, they decide to concede because of it, then later they decide to go collect the data to prove they are right, and they count the conceded games as if they had 25 rolls when in fact they had fewer, giving those the same weight as the other games, then obviously the results are gonna make it look like there were more double rolls than there actually were.

So, with their paranoia and their conceding tendencies, it seems that maybe OP created themselves the conditions for their data collecting to be flawed. Like a self fulfilling prophecy.
FrankJones
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Joined: 30 June 2024, 00:24

Re: doubles in Castles of burgundy

Post by FrankJones »

It looks as though most games are played to completion (meaning without either player conceding). I assume that means it's usually a close game.
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tbhp
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Joined: 16 April 2025, 00:35

Re: doubles in Castles of burgundy

Post by tbhp »

OP has 6 conceded games in their past 100 games, 5 of which were conceded by them.

This is the kind of thing that should impact karma and should be listed alongside clock violations. Who cares how many times OP ran out of time when next to that, you can see that they have a 5% chance of conceding when playing against you? That's clearly the bigger of the two issues.
FrankJones
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Joined: 30 June 2024, 00:24

Re: doubles in Castles of burgundy

Post by FrankJones »

tbhp wrote: ↑09 October 2026, 20:31
This makes the situation potentially very ironic. It seems that OP has an obsession with double rolls working against them. So, if every time they get a lot of double rolls in a game and they aren't doing well, they decide to concede because of it, then later they decide to go collect the data to prove they are right, and they count the conceded games as if they had 25 rolls when in fact they had fewer, giving those the same weight as the other games, then obviously the results are gonna make it look like there were more double rolls than there actually were.

True, that could explain the unusually high numbers.
FrankJones
Posts: 2847
Joined: 30 June 2024, 00:24

Re: doubles in Castles of burgundy

Post by FrankJones »

tbhp wrote: ↑09 October 2026, 21:46 OP has 6 conceded games in their past 100 games, 5 of which were conceded by them.

This is the kind of thing that should impact karma and should be listed alongside clock violations. Who cares how many times OP ran out of time when next to that, you can see that they have a 5% chance of conceding when playing against you? That's clearly the bigger of the two issues.
As you know from my past posts and our discussions, I, similar to you, hate conceded games. But, I think you and I ( and a few others) are in the minority on this one.

That said, if people have no objection to conceding, I see no reason why we can't see "concede percentage", because I'd like having a filter to screen out anyone who concedes a lot. I like my games to be completed.
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tbhp
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Joined: 16 April 2025, 00:35

Re: doubles in Castles of burgundy

Post by tbhp »

FrankJones wrote: ↑09 October 2026, 22:04 As you know from my past posts and our discussions, I, similar to you, hate conceded games. But, I think you and I ( and a few others) are in the minority on this one.
It all seems very arbitrary. On what basis do we even decide that a behavior counts as a "red flag"? Shouldn't we list all the things that people may have an issue with?

People like me have relatively no issue with opponents going out of time (unless it leads to things like games not being able to be completed in time), yet we are forced to see a metric we don't care very much about being marked on the user's profile, while there are other metrics that would be much more relevant to know.

How many times a user has kicked out is also something that should be marked. There should also be a distinction with the timeouts that were associated with an early game termination, versus those that didn't have an impact on the conclusion of the game. Of course, the former would exclude the 2-player games where the termination was due to the opponent expelling, since in those cases the game termination is solely the fault of the expelling player, not the out of time player.

All in all, those factors could be put together in a "player reliability" metric, as an alternative to the karma system. This reliability score would give us an idea of how likely this player's games are to be played to completion (not counting the cases where another player was at fault for the termination).

That would be much more useful to me than knowing how often someone goes out of time.
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