There are many games where you cannot possibly gain ELO if you don't finish first.
For instance in Innovation, play a 3p or more game and only the winner can gain ELO because people "on the loosing team" cannot win ELO.
Now, games that are not actually not team games can get around this with the proper settings, this issue was solved for King of Tokyo for instance.
But...
The whole handling of team ELO in the first place is WRONG.
1) One thing that should change when you are in a team, losing or winning, is that you should not be compared to your teammate. To win or avoid the loss of some ELO because your teammate has an higher ELO than you is absurd (and vice versa) .
-------
Now, to make team ELO changes fully "fair" is difficult and probably subjective.
If I am ELO 100 in team with an ELO 300 and opposed to 2 ELO 200 guys and we win, the current situation is that I win ELO for drawing with my team mate (absurd, see point 1) but I also gain more for my matchups against my opponents than my teammate does and that is probably not right. This really mean that you have everything to gain and nothing to lose by teaming with an higher ELO.
2) So on balance, I think it would make more sense to compare the team average ELOs or something like that.
I'm sure that this is an issue that has been tackled in game theory somewhere by someone so ideas are welcome.
For instance in Innovation, play a 3p or more game and only the winner can gain ELO because people "on the loosing team" cannot win ELO.
Now, games that are not actually not team games can get around this with the proper settings, this issue was solved for King of Tokyo for instance.
But...
The whole handling of team ELO in the first place is WRONG.
1) One thing that should change when you are in a team, losing or winning, is that you should not be compared to your teammate. To win or avoid the loss of some ELO because your teammate has an higher ELO than you is absurd (and vice versa) .
-------
Now, to make team ELO changes fully "fair" is difficult and probably subjective.
If I am ELO 100 in team with an ELO 300 and opposed to 2 ELO 200 guys and we win, the current situation is that I win ELO for drawing with my team mate (absurd, see point 1) but I also gain more for my matchups against my opponents than my teammate does and that is probably not right. This really mean that you have everything to gain and nothing to lose by teaming with an higher ELO.
2) So on balance, I think it would make more sense to compare the team average ELOs or something like that.
I'm sure that this is an issue that has been tackled in game theory somewhere by someone so ideas are welcome.