I built an AI that plays Toy Battle, and now it's almost impossible to beat

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TravaharSummaPowah
Posts: 6
Joined: 07 August 2024, 13:48

Re: I built an AI that plays Toy Battle, and now it's almost impossible to beat

Post by TravaharSummaPowah »

Could you derive guidelines from what the Agent learned?


Like how in chess knights on the board's edge are almost always a bad idea. Stuff could help the player bade improve their game.

PS: next time I see a ReposProd person at an event I'll show them your thread
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Khoradim
Posts: 4
Joined: 29 November 2023, 17:11

Re: I built an AI that plays Toy Battle, and now it's almost impossible to beat

Post by Khoradim »

Nothing what would really help as the AI was implemented only on one map (the starter one) and without tower functions.
It played well and you could see quite a few recurring moves like starting with a 1 followed by a 5 whenever possible, but whether it would do the same with all features unlocked is to be seen.
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