Tag Team revamp on BGA

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joeycorrs
Posts: 4
Joined: 14 April 2020, 14:32

Tag Team revamp on BGA

Post by joeycorrs »

Dear Tag Team players,

We are currently working on improving the game experience on BGA. The unique nature of the game brings its own challenges, and we feel that the current adaptation doesn't quite capture the experience the way we'd like it to.

We've always said that BGA is a great way to discover and learn Tag Team, and we're grateful for everyone who's been playing it there. That said, we don't feel the current experience fully meets our expectations.

That's why we'd rather take the time to improve the experience before bringing the fighters from Arthur's Legacy to the platform. We want them to arrive in the best possible version of the game.

Thank you for being part of this journey with us. Your enthusiasm, feedback, and support help us make Tag Team better every day.

The Scorpion Masqué team,
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drsteelhammer
Posts: 49
Joined: 21 October 2020, 13:03

Re: Tag Team revamp on BGA

Post by drsteelhammer »

A nice visualisation of the previous round would be a good improvement. Otherwise adding the new fighters seems like the best addition to the game you could make
magical-eagle286
Posts: 2
Joined: 19 February 2026, 22:32

Re: Tag Team revamp on BGA

Post by magical-eagle286 »

Oh no, please add the new characters to BGA as soon as possible! We’re so excited and can’t wait! 🙏
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RayDrago25
Posts: 8
Joined: 07 May 2023, 21:08

Re: Tag Team revamp on BGA

Post by RayDrago25 »

I would say my only issue with the current game is placement of character tracker cards. Maybe have both teams more vertically aligned with the fight decks between top and bottom. Maybe also move the text play by play of effects going off to the side where space provided. I find after I enlarge character cards so I can read the tracks and cards, my opponent is moved to the bottom where my guys are to the left and its a bit jarring for me.
Trainattacker17
Posts: 1
Joined: 07 September 2026, 23:09

Re: Tag Team revamp on BGA

Post by Trainattacker17 »

I think most would prefer to have the new characters first honestly, i don't think the BGA version needs any major improvements
Haunted_Shoebox
Posts: 9
Joined: 28 June 2025, 07:49

Re: Tag Team revamp on BGA

Post by Haunted_Shoebox »

My guess is that this might mean some of the new characters can't be implemented in the current framework so they need to rebuild it. If that causes some of the longstanding rules errors (mostly timing stuff around Golem's Reanimation and Milady's schemes) to be ironed out at the same time, then that'd be welcome.
mnemomos
Posts: 1
Joined: 22 March 2025, 01:06

Re: Tag Team revamp on BGA

Post by mnemomos »

honestly, i don't get why you say that i doesn't capture the experience of the irl game. I play a lot irl and in BGA, and i don't see what can be do except effectively, maybe a better visualisation.
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boysen
Posts: 1
Joined: 29 August 2024, 09:52

Re: Tag Team revamp on BGA

Post by boysen »

Hey guys thanks for taking the time to still work on this adaptation. I will echo that Milady is pretty difficult to determine what’s going on in mobile. As far as planted and activating her schemes goes. Not to mention that in dark mode the lightly colored font is illegible. Plus I don’t have all the schemes memorized yet so I’m always like what does that iconography do again? I also would like it to be a bigger deal when things on the health track activate. Like Miladys unleashing or golems power gain. It always catches me off guard and feels like it’s not given its own time in the sequencing to activate.
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