In the current implementation, it appears that you lose less MMR for coming in second in VP points (or can even gain MMR) than you do for having the least VP points.
This makes sense in a game like Agricola, but it doesn't make much sense in TI4. It's pretty important that there is no "second" place in the game and that winner takes all.
Keeping the current method encourages more solitaire play, where people try to score rather than do a risky play to stop the winner.
Is there a way to update the game outcomes to reflect that only the winner matters, or is it something inherent to BGA?
This makes sense in a game like Agricola, but it doesn't make much sense in TI4. It's pretty important that there is no "second" place in the game and that winner takes all.
Keeping the current method encourages more solitaire play, where people try to score rather than do a risky play to stop the winner.
Is there a way to update the game outcomes to reflect that only the winner matters, or is it something inherent to BGA?